A Fine Disregard For Awkward Facts, Part 2, posted on Fri Jun 13 11:30:10 2025 | Posted by: Kake | Category: General | As I blogged about last month, we recently identified a long-standing bug that was sometimes letting objects be put inside containers when they shouldn't have fitted due to length and width restrictions.
For the past two weeks, the MUD has been giving a WARNING to anyone who managed (due to this bug) to put an over-large item inside a container it shouldn't fit into. This was done in order to let people check whether they had been unwittingly taking advantage of this bug, and if so, to make any...Read The Rest Of This Entry |
The Fix Is In, posted on Wed Jun 11 15:49:09 2025 | Posted by: Stygian | Category: General | This month's Bugfix Weekend involved fixes across the Disc. Below are some of the most noteworthy:
* Mrs Cosmopilite's branch in Holy Wood has begun to rotate its stock a little more frequently.
* The dogs from Peter Periwinkle's pet shop will now respond to a wider range of souls (try barking and howling at them, for example). Also, a bug has been fixed that was making some of them try to pick up things from the floor that were too heavy; those that do pick things up will now target lighter ...Read The Rest Of This Entry |
Armchair Traveller, posted on Sat May 31 09:24:11 2025 | Posted by: Kake | Category: General | The Ohulan-Cutash arcane transport NPC has finally remembered where Ephebe and Genua are.
You can now rock in all, not just some, of the rocking chairs sold as playerhouse furniture.
Master Yung will no longer tell aspiring ninja that they're ready to become chunin when they actually aren't.
The "indian" soul has been removed. (For those who were unaware: its name involves a derogatory reference to Native Americans.)
Paper packets are now less weird about what they'll let you put into them. ...Read The Rest Of This Entry |
A Fine Disregard For Awkward Facts, posted on Fri May 30 12:39:34 2025 | Posted by: Kake | Category: General | A bug has been identified that was sometimes letting objects be put inside containers when they shouldn't have fitted due to length and width restrictions. This bug has been in place for a long time, so we wanted to give you all a heads-up before we fix it, so you can adjust your inventories, aliases, routines, etc as appropriate.
As a first step, we have added code that will give a WARNING when you try to put something inside a container it shouldn't fit into; but for now, the over-large thing...Read The Rest Of This Entry |
Questionable Ethics, posted on Wed May 21 14:28:09 2025 | Posted by: Kake | Category: General | A few small bugs have been fixed, all relating to smuggling in some way.
People who are wrapped in kraken tentacles will now be correctly moved to the washout beach if the ship sinks before they manage to get free.
There was a bug allowing you to smash debris and driftwood with an axe even if you weren't holding the axe. This bug has now been fixed, bringing these objects in line with other smashable sailing objects.
The captain in the smugglers' maze would previously sometimes fail his hidin...Read The Rest Of This Entry |
Clever Blog Title, posted on Mon Feb 3 22:40:33 2025 | Posted by: Kadath | Category: General | - Some new shades of black have been added to the willing well (and may show up in other places, too).
- Both versions of the djinn "tabar-shishpar" weapon now have access to the 'stab' special, as was originally intended.
- The tabar-shishpar (and any other non-axe weapons that nevertheless respond to the word "axe") can now be used to chop apart crates in a certain ephebian tunnel network.
- A long-standing bug has been fixed with a certain hidden chest in a certain ephebian tunnel netwo...Read The Rest Of This Entry |
Seed Drill, posted on Wed Jan 22 16:05:27 2025 | Posted by: Kake | Category: General | Goat pellets can now be referred to as "seeded", "unseeded", and "seedless", as appropriate.
Tapping a camera that's run out of both paint and frames will now tell you about both these problems rather than just one of them.
The jelly sweets from the Academy of Artificers will now remember their shape over logout. (If you have any old ones hanging about, you might need to su twice in order to make them take on a shape that will stick.)
Pet deerhounds have been stopped from spamming messages ab...Read The Rest Of This Entry |
Cantankerous, Part 2, posted on Fri Jan 10 15:05:21 2025 | Posted by: Kake | Category: General | The change to bathroom furniture that I blogged about last month has now been implemented. Specifically:
From now on, the "fill" command for bathroom furniture such as baths and basins will only work when the furniture item is "plumbed in", i.e. placed as furniture.
While I'm here, I will also reiterate my previous explanation for this change, to make sure it's clear. This isn't about "realism", and it isn't about wanting to make sailing more difficult. The reason for this change is to make ...Read The Rest Of This Entry |
Some Horsey Tweaks, posted on Thu Jan 9 12:37:46 2025 | Posted by: Pit | Category: General | This bugfix weekend saw a few horsey bugs repaired:
* Grooming towels were getting damaged at a much higher rate than the other grooming gear, and sometimes quietly breaking. They now take the same level of damage as the rest.
* Horses will no longer come to their owners while said owners are flying through the air on a broomstick. (If they still do, please file a bugreport with a log that might show how it came to be. If you step into the air room through a portal while sat on, or leading, a ho...Read The Rest Of This Entry |
Duck!, posted on Fri Dec 27 22:47:42 2024 | Posted by: Guildenstern | Category: Guilds | Ridcully's Travelling Furniture Manufactory now works properly when cast in water.
This was a perfectly understandable mistake that was by no means anyone's fault and was in fact something that could have happened to anyone. |
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