Discworld Documentation: LPC for Dummies

Table Of Contents

Coding Guides

LPC4D Part One: Learnville:
Starting from the basics, this tutorial guides you through the development of rooms, areas, NPCs, items, and then goes further into explaining key programming concepts such as functions, arrays, loop structures and mappings.

LPC4D Part Two: Betterville [source code for LPC4D Part Two]:
Assuming you have mastered the concepts of the first book, this second book in the series goes into more advanced topics: inheritance, giving players commands, writing quests and achievements, spells and more!

Guides to High-Quality Project Development

Being a Better Creator:
This book goes into the things you should understand to be a good developer: concepts such as how to design areas, NPCs or quests, feature density, and much more. Included in this are the ten commandments of room descriptions, which are also separately available.