About Discworld MUD
— the mud that launched a thousand telnets
Discworld MUD is a multi-user game based on the Discworld books as written by Terry Pratchett. On the Discworld MUD you will meet many of the characters from those books. Terry's books are critically acclaimed, best-selling, humorous fantasy that often take a satirical view of life and the game retains the comical, fun feel of the books.
Just because you've never heard of Terry Pratchett or of the Discworld books, doesn't mean you won't be able to play — many people enjoy our MUD for other features; however reading the books will help you understand some of the jokes.
Terry was a prolific writer, publishing 41 Discworld novels as well as short stories, maps, companions, diaries and other work. This has given us a vast amount of source material that keeps us very busy. We are constantly developing and adding new areas.
Our thanks go to Terry for creating such an amazing universe, so please show your appreciation by buying lots of copies of his excellent books. :-)
Some boring statistics
- Number of active players (active being a relative term): 11,802
- Number of active creators, liaisons, and trustees: 219
- Number of "soul" commands: 614
- Number of clubs and families: 553
- Number of player-owned houses and shops in Ankh-Morpork: 130
- Number of player-owned houses and shops on the whole Disc: 279
- Number of hours spent creating, tending, testing, and playing the MUD: countless
So what's it all about anyway?
If you're wondering about the whole idea of Discworld here's what Terry said of Discworld in Interesting Times:
This is the Discworld, which goes through space on the back of a giant turtle.
Most worlds do, at some time in their perception. It's a cosmological view the human brain seems pre-programmed to take.
On veldt and plain, in cloud jungle and silent red desert, in swamp and reed marsh, in fact in any place where something goes 'plop' off a floating log as you approach, variations on the following take place at a crucial early point in the development of the tribal mythology. . .
'You see dat?'
'What?'
'It just went plop off dat log.'
'Yeah? Well?'
'I reckon . . . I reckon . . . like, I reckon der world is carried on der back of one of dem.'
A moment of silence while this astrophysical hypothesis is considered, and then . . .
'The whole world?'
'Of course, when I say one of dem, I mean a big one of dem.'
'It'd have to be, yeah.'
'Like . . . really big.'
''S funny, but . . . I see what you mean.'
'Makes sense, right?'
'Makes sense, yea. Thing is . . . '
'What?'
'I just hope it never goes plop.' But this is the Discworld, which has not only the turtle but also four giant elephants on which, the wide, slowly turning wheel of the world revolves.