mount |
Discworld player help |
mount |
Name
mount - riding mounts around, what fun
Syntax
mount <mount>
tack <mount> with <tack>
untack <tack> from <mount>
dismount
walk <direction> {forever|roughly|intersection|roughly intersection}
trot <direction> {forever|roughly|intersection|roughly intersection}
canter <direction> {forever|roughly|intersection|roughly intersection}
gallop <direction> {forever|roughly|intersection|roughly intersection}
stop <mount>
rustle <mount>
lead <mount>
name <mount> [as] <name>
offer <food> to <mount>
allow <person> to use <mount>
disallow <person> from using use <mount>
list people able to use <mount>
tether <mount> to <object>
untether <mount>
Description
Horses and Camels are wonderful methods of wandering around the world from the nice high position of a saddle.
When you set the mount to walk off in a specific direction you can set a modify which tells it how to walk in that direction. If you set the 'forever' modifier it will keep walking in the specified direction until it cannot go that way any more. If you specify the 'intersection' modify the mount will keep walking until the mount finds an intersection. If you specify the 'roughly' modifier the mount will attempt to keep going in the specified direction as much as it can. The mount will always try and choose the a direction based on a weight, the weight is calculated based on the size of the exit, the closeness to the desired direction and if it not the exit it just came in on.
The 'rustle' command allows a thief to steal a player killers mount, this will be a very very expensive proposition and is not able to be achieved when the mount is being ridden.
The 'tack' and 'untack' commands allow you to dress your mount up in exciting tack! Similarly obvious are the 'tether' and 'untether' commands that allow you to tether your mount to something.
Example
> mount horse
> walk horse northwest roughly
> tether horse to bar