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Discworld command help



impale - launch a special impale attack on someone


impale <living> with <weapon>
impale <living> [in|at] [the] <zone> with <weapon>
impale compare <zone 1> with <zone 2>
impale <living> [in|at] [a] random [zone] with <weapon>


This command allows you to prepare an attack with a weapon (which does piercing damage) against an opponent in combat.

Your ability in fighting.special.weapon determines your ability to prepare the attack, and your weapon skill determines the efficacy of your attack. It will cost you 35 to 45 fighting guild points to attempt to impale, depending on the zone chosen.


Aside from launching a special impale attack directly (using the "impale <living> with <weapon>" syntax), you can do more damage by targeting specific vulnerable zones in your opponent using the dedicated syntax. Targetable zones are: guts, legs, head, back, neck, hands, feet, arms and side. It is possible that some of these are not available to all guilds.

While these targeted attacks do more damage than untargeted attacks, they are correspondingly harder to prepare. You can use the impale compare syntax to see the relative difficulties and damage of various zones. To compare a given zone with untargeted specials, use for instance "impale compare guts with body".

Note that some zones which are good in one special attack can be weak or even unavailable in other special attacks. To do a zone-targeted special, without specifying the zone, use the "impale <living> random with <weapon>" syntax.