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Hafted weapons from "The Compendium of Weapons, Armour & Castles". Name Type Hands Mass Dex Parry Dur Throw Dam ---- ---- ----- ---- --- ----- --- ----- --- adze C 1 0.6 +1/+0 +0 60 +0 1d8+2 ball & chain I 1 2.0 +1/+0 +1 80 +0 1d8+2 battle axe C 1 2.1 +2/+0 +1 80 +1 2d6 blackjack I 1 1.2 +2/+1 +0 75 +2 1d8+2 broad axe C 1 2.2 +2/+0 +1 80 +1 2d6 cat 'o 9 tails I 1 0.5 +2/+1 +0 65 +0 1d6 claw hammer I 1 1.5 +2/+1 +0 70 +1 1d6 club I 1 1.3 +2/+1 +1 70 +1 1d8+2 cudgel I 1 1.0 +2/+1 +2 65 +1 1d8+2 flail I 2 2.5 +2/+0 +1 75 +0 2d6 hatchet C 1 1.4 +2/+1 +0 80 +1 1d8+2 mace I 1 2.0 +2/+1 +1 85 +1 2d6 mace & chain I 1 2.0 +2/+0 +1 85 +0 2d6 maul I 2 4.0 +0/+0 +1 75 +1 2d6 meat cleaver C 1 1.3 +2/+0 +0 80 +1 1d8+2 military flail I 1 2.5 +2/+0 +1 80 +0 2d6 nunchaku I 2 1.0 +2/+0 +1 75 +0 1d8+2 pry bar I 1 1.3 +2/+0 +1 95 +1 1d8+2 tomahawk C 1 1.5 +2/+1 +1 80 +2 1d8+2 war club I 2 4.6 +1/+0 +1 80 +1 3d6 war hammer I 1 2.1 +2/+0 +1 80 +1 2d6 woodsman's axe C 2 1.9 +2/+0 +1 80 +1 2d6 Types: Chop, Impact, Slice(Cut), Thrust Hands: Number of hands required to wield it. Mass: kg Dex: How quick and easy it is to use. (first strike/other strikes) Parry: Ability to turn aside an attack and/or protect the hand. Dur: Percentage chance of remaining unbroken when put under severe stress Throw: How well the weapon can be thrown. Damage: How much damage the weapon inflicts. (#dice)d(#sides)