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Boolean - returns 1 if property exists, 0 otherwise player - This object is a player npc - This object is a non-player character noregen - Players with this property cannot be raised from the dead dead - Things with this property are dead guest - Players with this property are guests and cannot save disease - Players with this property are diseased poison - Players with this property are poisoned stats_rearranged - This player has tweaked their stats feeding_frenzy - This object is part of feeding frenzy quest emote - This player can emote. echo - This player can echo. echoto - This player can echoto. echoall - This player can echoall. force - This player can force monsters and other players. read id - What is returns when you read the object. Look at the flower shop for an example. dest on quit - If this is set to a non zero value, the object will be dested when the player quits. smithy - Set this to 1 in rooms which are smithys. watertight - Set on all the containers which can hold liquids. complete weight - If this property is set on an object the function query_complete_weight() is used instead of query_weight() when doing add_weight... Used to stop people putting sacks in sacks and getting even more they can carry. boyant - If this is set then the object is assumed to be boyant and will rise to the surface instead of falling to the bottom. fragile - Sets the weight at which the object has a chance of breaking in a container. String - return their value of type string if they exist, 0 otherwise. Mixed - returns their value of type mixed if they exist, 0 otherwise.