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set_amount

Discworld cont_medium help

set_amount

Name

set_amount - The amount of this stuff.

Syntax

void set_amount(int amount);

Description

Sets the amount of the stuff in question. This is the number of things of the continuous medium.

Eg: If you had 20 marbles and marbles were handled as a continuous medium, this would return 20.

Example

/* Food inherits cont_medium */
inherit "/obj/food";

void setup() {
set_name("rice");
set_long(
"Little oval shaped hard nuggets, they are made almost totally "
"of starch.\n");

/* Make it a continuous object */
set_continuous();
/* Set an alias to the medium so that it can be connected correctly */
set_medium_alias("RiceStuff");
/* How much of the stuff we have here */
set_amount(100);
/* 200 bits of rice weighs 1 weight unit */
set_weight_unit( ({ 1, 200 }) );
/* The name of a pile of them */
set_pile_name("pile");
/* The size of each of the amounts */
set_amount_types( ([ "pinch" : ({ 1, "pinches" }),
"handful" : ({ 100, "handfuls" }),
"bucket" : ({ 10000, "buckets" }) ]) );
/* The name for each of the sizes of piles */
set_pile_types(({ 400, "small", 800, "medium", 1600, "large", "huge" }) );
} /* setup() */

See also

query_amount, set_weight_unit, query_weight_unit, adjust_amount, pile_size, amount_size