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Types Declaration * Basic Types * Arrays * Special Types Types can be used at four places: Declaring type of global variables. Declaring type of functions. Declaring type of arguments to functions. Declaring type of local variables to functions. Normally, the type information is completely ignored, and can be regarded purely as documentation. However, when the basic type of a function is declared, then a more strict type checking will be enforced. That means that the type of all arguments must be defined. And, the variables can only be used to store values of the declared type. The function @dfn{call_other} is defined to return an unkown type, as the compiler can't know the type. This value must always be casted (when strict type checking is enabled). Casting a type is done by putting the type name inside a pair of '(' and ')'. An example when querying the short description of an object: (string)call_other(ob, "short"); When a function is compiled with strict type testing, it can only call other functions that are defined. If they are not yet defined, prototypes can be defined. string func(int arg); Note the ';' instead of a body to the function. All arguments must be givenby names, but does not have to have the same names as in the real definition. All types must of course be the same. There is currently a bug (3.0.36) that recursive calls can not be done if the function is not also defined by a prototype. That is because a function is not really defined until the whole function has been compiled. Don't rely on this behaviour, which will hopefully soon be fixed. A dangerous effect is that it is possible to redefine efun's, and let the new definition call the old before it is replaced. Such code will break sooner or later. If an efun is to be redefined to get some new enhancements, always define a new with a new name. There are two kinds of types. Basic types, and special types. There can be at most one basic type, but any number of special types. The strict type checking is only used by the compiler, not by the runtime. Hence, it is actually possible to store a number in a string variable even when strict type checking is enabled. Why use strict type checking? It is really recommended, because the compiler will find many errors at compile time, which will save a lot of hard work. It is in general much harder to trace an error occuring at run time. I recommend, that when a wizard is having problem with an object and wants help, that he first must make all functions have declared types. The basic types can be divided in to groups. Those that are referenced by value, and those that are referenced by address. The types int and string are always representing different entities. But the type object is a pointer to an object. If a value of this type is assigned to a variable or passed as argument, they will all point to the same object. The same goes for arrays. That means that if the value of an element in an array is changed, then it can modify all other variables pointing to the same array. Changing the size of the array will always allocate a new one, though. The comparation operator, ==, will compare the actual value for the group of types above. But for arrays and objects, it will simply check if it is the same object (or array). That has the very important implication that the expression ({}) == ({}) will always evaluate to false becaus the array construction operator-pair, ({ }) always generates a new array. Basic types int An integer 32 bit number. object Pointer to an object. An object pointer can mainly be used for two things. Either giving as argument to functions, or used for calling functions defined by that object with its specific instance of variables. string An unlimited string of characters. A lot of operators are allowed for strings, like + and [] etc. mixed This type is special, in that it is valid to use in any context. Thus, if everything was declared @code{mixed}, then the compiler would never complain. This is of course not the idea. It is really only supposed to be used when a variable really is going to contain different types of values. This @strong{should} be avoided if possible. It is @strong{not} good coding practice, to allow a function for example to return different types. void This type is only usable for functions. It means that the function will not return any value. The compiler will complain (when type checking is enabled) if the return value is used. Arrays Arrays are declared using a '*' with a basic type. For example, declaring an array of numbers: @samp{int *arr;}. Use the type mixed if you want an array of arrays, or a @code{mixed} combination of types. Special types There are some special types, which can be given before the basic type. These special types can also be combined. When using special type @code{T} before an @dfn{inherit} statement, all symbols defined by inheritance will also get the special type @code{T}. The only special case is @dfn{public}--defined symbols, which can not be redefined as @dfn{private} in a private inheritance statement. varargs A function of this type can be called with a variable number of arguments. Otherwise, the number of arguments is checked, and can generate an error. private Can be given for both functions and variables. Functions that are private in object @code{A} can not be called through @dfn{call_other} from another object. And, they are not accessible to any object that inherits @code{A}. static This special type behaves different for variables and functions. It is similar to private for functions, in that they can not be called from other objects. static variables will be neither saved nor restored when calling @dfn{save_object()} or @dfn{restore_object()}. public A function defined as public will always be accessible from other objects, even if private inheritance is used. nomask All symbols defined as nomask can not be redefined by inheritance. They can still be used and accessed as usual. Access of data and programs in other objects Data in other objects Access of data in other objects Programs in other objects There is a function call_other(), that can be used to call functions in other objects. All functions can be called except those declared static or private. Functions, Predefined Functions, for more information. There is another syntax that will do the same thing: ob->func(args) This will call function func in object ob. This is a much better way to do it. There has been a lot of questions why this syntax hasn't been used to allow for accessing variables in other objects. There are some good reasons for that. - It conflicts with the idea of programming in an object-oriented way. - It makes the programming less structured, as there are more dependencies. - If a variable name is changed, code can be broken. - Sometimes, you don't even want to keep the variable at all any longer.