tell_room |
Discworld efun help |
tell_room |
void tell_room(mixed ob, string str) void tell_room(mixed ob, string str, object *ex_ob) void tell_room(mixed ob, string str, object *ex_ob, string language)
Send a message str to object all objects in the room ob. ob can also be the name of the room (string).
If the message depends on the reciever an array of two messages or a message containing words intended for 'value by function call' can be used. For information on reciever dependant messages see Meeting Players.
The third arg (ex_ob) must be an array. The messages will be sent to all of the objects in the specified room except the objects in ex_ob.
The fourth arg is a language to garble the message with, if needed.
See also
write, shout, say, tell_object.