socket_release |
Discworld driver help |
socket_release |
Name
socket_release() - release ownership of a socket to another object
Synopsis
#include <socket_errors.h>
int socket_release( int socket, object ob,
string | function release_callback );
Description
socket_release() is used to change ownership (and control) of a socket to another object. It is useful in daemon objects (like inetd) which handle connection setup and then transfer a connected socket to another object for further processing.
Socket ownership transfer involves a handshake between the current owner object and the object to which the current owner wishes to transfer the socket. The handshake is initiated when socket_release() is called. socket_release() does appropriate security/integrity checking and then calls the `release_callback' function in object `ob'. This function is used to notify `ob' that socket ownership is being transferred to it. It is then `ob's responsibility to call socket_acquire() within the release callback function. If socket_acquire() is called, the handshake is complete and socket ownership has been successfully transferred to `ob'. `ob' may decline to accept responsibility for the socket by not calling socket_acquire(), in which case ownership does not change and the current socket owner must decide how to respond to this.
If the socket ownership is successfully transfered, socket_release() returns EESUCCESS. If `ob' does not accept ownership for the socket then EESOCKNOTRLSD is returned. Other errors can be returned based on security violation, bad socket descriptor values, etc.