socket_acquire |
Discworld driver help |
socket_acquire |
Name
socket_acquire() - assume ownership of a socket
Synopsis
#include <socket_errors.h>
int socket_acquire( int socket,
string | function read_callback,
string | function write_callback,
string | function close_callback );
Description
socket_acquire() is called to complete the handshake begun by socket_release() for transferring ownership (and control) of a socket to a new object. socket_release() calls the release callback function within the new owner object to notify the object that it wishes to pass control of the socket on. It is the responsibility of the new owner socket to decide whether it wishes to accept the socket. If it does, then socket_acquire() is called to complete the transfer. If not, then the callback simply returns without completing the handshake.
In the former case the handshake is completed and the new object becomes the socket owner. The read, write and close callback function parameters refer to functions within the new object. These are specified so that the MudOS driver will know which functions to call within the new object. Declining to acquire the socket will cause socket_release() to return EESOCKNOTRLSD so the owner can perform appropriate clean-up. EESOCKNOTRLSD is in <socket_errors.h>.
socket_acquire() may only be called within the context of the release callback function and only with the socket specified.