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parse_command

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parse_command

Name

parse_command() - try to match a string with a given pattern

Synopsis

int parse_command( string command, object env|object *oblist,
string pattern, mixed arg, ... );

Description

parse_command() is a piffed up sscanf() operating on word basis. It works similar to sscanf() in that it takes a pattern and a variable set of destination arguments. It is together with sscanf() the only efun to use pass by reference for other variables than arrays. That is, parse_command() returns values in its arguments.

parse_command() returns 1 if `command' is considered to have matched `pattern'.

The `env' or `oblist' parameter either holds an object or a list of objects. If it holds a single object then a list of objects is automatically created by adding the deep_inventory() of the object, i.e. this is identical:

parse_command( cmd, environment(), pattern, arg )

and

parse_command( cmd, ({ environment() }) +
deep_inventory(environment()), pattern, arg )

`pattern' is a list of words and formats, for example
" 'get' / 'take' %i "
Syntax:

'word'obligatory text
[word]optional text
/Alternative marker
%oSingle item, object
%lLiving objects
%sAny text
%wAny word
%pOne of a list (prepositions)
%iAny items
%dNumber 0- or tx(0-99)

The `arg' list is zero or more arguments. These are the result variables as in sscanf(). Note that one variable is needed for each %_.

The return types of different %_ is:

%oReturns an object
%sReturns a string of words
%wReturns a string of one word
%pCan on entry hold a list of word in array or an empty variable. Returns: if empty variable: a string if array: array[0] = matched word
%iReturns a special array on the form: [0] = (int) +(wanted) -(order) 0(all) [1..n] (object) Objectpointers
%lReturns a special array on the form: [0] = (int) +(wanted) -(order) 0(all) [1..n] (object) Objectpointers. These are only living objects.
%dReturns a number

The only types of % that uses all the loaded information from the objects are %i and %l. These are in fact identical except that %l filters out all nonliving objects from the list of objects before trying to parse.

The return values of %i and %l are also the most complex. They return an array consisting of first a number and then all possible objects matching. As the typical string matched by %i/%l looks like: 'three red roses', 'all nasty bugs' or 'second blue sword' the number indicates which of these numerical constructs was matched:

if numeral > 0 then three, four, five etc were matched
if numeral < 0 then second, twentyfirst etc were matched
if numeral == 0 then 'all' or a generic plural form such as
'apples' were matched.

Note: The efun makes no semantic implication on the given numeral. It does not matter if 'all apples' or 'second apple' is given. A %i will return ALL possible objects matching in the array. It is up to the caller to decide what 'second' means in a given context. Also when given an object and not an explicit array of objects the entire recursive inventory of the given object is searched. It is up to the caller to decide which of the objects are actually visible meaning that 'second' might not at all mean the second object in the returned array of objects. Caveat: Patterns of type: "%s %w %i" might not work as one would expect. %w will always succeed so the arg corresponding to %s will always be empty. Bugs: Patterns of type 'word' and [word] can not contain spaces. They must be single words. This is because the pattern is exploded on " " (space) and a pattern element can therefore not contain spaces. As another effect of the exploding on spaces, separate pieces of a pattern MUST be separated with a space, ie not " 'word'/%i " but " 'word' / %i"

Example

if ( parse_command( "spray car", environment( this_player() ),
" 'spray' / 'paint' [paint] %i ", items ) ) {
/*
* If the pattern matched then `items' holds a return array as
* described under 'destargs' %i above.
*/
}

Mudlib support

To make this efun useful it must have some support from the mudlib, there is a set of functions that it needs to call to get relevant information before it can parse in a sensible manner.

In earlier versions it used the normal id() lfun in the LPC objects to find out if a given object was identified by a certain string. This was highly inefficient as it could result in hundreds or maybe thousands of calls when very long commands were parsed. The new version relies on the LPC objects to give it three lists of 'names'.

1The normal singular names.
2The plural forms of the names.
3The acknowledged adjectives of the object.

These are fetched by calls to the functions:

1string *parse_command_id_list();
2string *parse_command_plural_id_list();
3string *parse_command_adjectiv_id_list();

The only really needed list is the first. If the second does not exist than the efun will try to create one from the singular list. For grammatical reasons it does not always succeed in a perfect way. This is especially true when the 'names' are not single words but phrases.

The third is very nice to have because it makes constructs like 'get all the little blue ones' possible.

Apart from these functions that should exist in all objects, and which are therefore best put in the base mudlib object there is also a set of functions needed in the master object. These are not absolutely necessary but they give extra power to the efun.

Basically these master object lfuns are there to give default values for the lists of names fetched from each object.

The names in these lists are applicable to any and all objects, the first three are identical to the lfuns in the objects:

string *parse_command_id_list()
- Would normally return: ({ "one", "thing" })

string *parse_command_plural_id_list()
- Would normally return: ({ "ones", "things", "them" })

string *parse_command_adjectiv_id_list()
- Would normally return ({ "iffish" })

The last two are the default list of the prepositions and a single so called 'all' word.

string *parse_command_prepos_list()
- Would normally return: ({ "in", "on", "under" })

string parse_command_all_word()
- Would normally return: "all"