reload_object |
Discworld driver help |
reload_object |
Name
reload_object - return an object to its just-loaded state
Synopsis
void reload_object( object ob );
Description
When reload_object() is called on `ob', all the driver-maintained properties are re-initialized (heart_beat, call_outs, light, shadows, etc), all variables are re-initialized, and create() is called. It has a similar effect to destructing/reloading the object, however, no disk access or parsing is performed.