file_name |
Discworld driver help |
file_name |
Name
file_name() - get the file name of an object
Synopsis
string file_name(void );
string file_name( object ob );
Description
file_name() returns the name of the file from which `ob' was loaded. If the object is a cloned object, then file_name() will not be an actual file on disk, but will be the name of the file from which the object was originally cloned, appended with an octothorpe (#) and the object instance number. Object instance numbers start at 0 when the game is booted, and increase by one for each object cloned, hence the number is unique for each cloned object. `ob' defaults to this_object() if not specified.