preload |
Discworld driver help |
preload |
Name
preload - preload an object into memory.
Synopsis
string *epilog( int load_empty ); void preload( string filename ); Description
The driver calls epilog() in master after the master object has been loaded. Mudlibs typically use epilog to initialize data structures in master (such as security tables etc). epilog() should returns an array of filenames which correspond to objects that the mudlib wants to have preloaded; that is, loaded before the first player logs in. For each filename returned in the array, the driver will called preload(filename) in master.
The variable 'load_empty' is non-zero if the -e option was specified when starting up the driver. It can be used as a signal to the mudlib to not load castles, etc.
See also
epilog(4)