Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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Lancre Housing, posted on Thu Nov 27 09:36:39 2014 | Posted by: Borealis | Category: Ram (domain pages) | As previously anounced, holders of real estate administered by the Lancre Town Real Estate Stall will now be evicted following due warning if they also hold similar property elsewhere.
Borealis |
Agatean Arborial Adjustment, posted on Sat Nov 22 20:45:10 2014 | Posted by: Borealis | Category: Cwc (domain pages) | Ching Ching is pleased to announce that he will happily accept payment for the use of his woodworking facilities on Sion Street in the noble city of Bes Pelargic. |
Capping Skills, posted on Sat Nov 22 12:36:11 2014 | Posted by: Pit | Category: Special | Over the years, many players have accumulated skills far beyond levels that were originally intended for players to achieve. This has a somewhat detrimental effect on certain aspects of the game, in particular playerkilling.
As such, we are introducing a new feature that will allow playerkillers to fight on a more even footing.
*** DON'T PANIC ***
The newly introduced skillcap command is strictly voluntary. It allows you to (temporarily) lower your skills to a certain...Read The Rest Of This Entry |
Fixing Fix And Repairing Repair, posted on Thu Nov 20 01:09:21 2014 | Posted by: Borealis | Category: General | Due to various discrepancies with fixing / repairing things, some changes are taking place. The following are some of the most significant changes:
Wooden weapons, armours, scabbards and shields can no longer be fixed in a smithy, but will need to be repaired in a woodworkshop instead.
Leather armour and scabbards will need to be leatherworked.
Bone items are currently repairable in woodworking shops, because this is less daft than fixing them in a smithy.
Stone weapons and shields should be fix...Read The Rest Of This Entry |
Hag Stones, posted on Sun Nov 16 15:39:29 2014 | Posted by: Ruse | Category: Guilds | The chances of holding onto a hag stone after attempting to educe a spell or trick from it have been slightly improved, in particular when a certain amount of your mind-space is already taken up with other spells. |
Remedial Changes, posted on Thu Nov 13 21:59:29 2014 | Posted by: Aristophanes | Category: Guilds | As per various idea reps and my own thoughts on the subject, the messages you get when healed with a hp-curing ritual (cure light wounds, cure medium wounds, cure serious wounds, and heal) are now differentiated by deity.
They also change according to how much the ritual is healing you.
There are a few other changes to messages and things as well, but I'll let you investigate those yourselves :) |
Floating Utensils, posted on Sun Nov 9 23:19:58 2014 | Posted by: Ruse | Category: Guilds | A bug in the floating defense code making certain utensils invincible has been fixed. Items that might have previously remained in excellent condition will degrade over time so witches beware! If however you notice a particular sort of item degrading very quickly please submit a report against it. |
Charming But Irrational, posted on Sat Nov 8 13:28:27 2014 | Posted by: Thoreksken | Category: Am (domain pages) | In a feat of transtemporal creator cooperation, Treacle Mine Road's former grubby appearance got replaced by a sligthtly more polished grubby appearance.
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