Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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Shelox Treasure, posted on Thu Feb 24 02:47:45 2011 | Posted by: Jian | Category: Ram (domain pages) | Heroes brave enough to venture into Queen Shelox's lair may now find some incredibly rare treasure there. |
New Command, posted on Mon Feb 21 04:25:40 2011 | Posted by: Presto | Category: Special | There is a simple new command called "contents" that shows the just the contents of a container without having to look at it. Credit to Yennefer for the idea report... er, 6 years ago. Although she hasn't been on in 4 years either. Anyway.
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Two Ritual Changes, posted on Fri Feb 11 04:06:16 2011 | Posted by: Turvity | Category: Guilds | Two small ritual changes:
Kaylar has made parch usable on items. This is particularly useful for crafts where you need to wait for items to dry.
The insect swarms summoned by creeping doom are now able to devour corpses. This makes them more dangerous to everyone around them, including the caster. The sizes have also changed, but this is a change in scale and description, rather than a change in actual power.
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Furniture Fixes, posted on Tue Feb 8 06:48:52 2011 | Posted by: Turvity | Category: Special | A few general fixes to furniture:
* Umbrella stands should now actually be able to hold umbrellas
* Small items that can be placed in your house (e.g. bowls and trophies)
should no longer claim that they're too heavy placed on other furniture.
* Wind chimes now respond to wind levels when placed in outside rooms like
gardens.
A few new furnitures have also been added to various shops, mostly niche items.
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Playershop Problems, posted on Mon Feb 7 12:54:53 2011 | Posted by: Pit | Category: Liaison (domain pages) | Following the recent rollback, many playershops have lost their
waiting list. Don't worry, your items are not truly lost!
We are currently working on a solution to recover these lists with
minimal pain. Feel free to ask a liaison whether your shop can be
fixed, although it may take a day or two before we can (easily) do
this. |
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