Assassin Guildhouse Defenses., posted on Tue Jan 12 21:55:23 2016 | Posted by: Aristophanes | Category: Guilds | The existing defences for the Assassin specialisations' guildhouses have been upgraded.
All specialisations now have the ability to ban players from their grounds entirely. This is in addition to the previous ability to ban other specialisations or individuals from using guild facilities.
All specialisations have also had their guard NPCs upgraded so that bans can be better enforced.
The AM assassins also now possess stronger guard assassin NPCs. An extra feature of these is that they can al...Read The Rest Of This Entry |
Igoring Around..., posted on Tue Jan 12 07:36:52 2016 | Posted by: Reality | Category: Am (domain pages) | Today, the Igor in the Fiveways Belltower found some ancient notes. On studying these notes, he found the way to remove and attach limbs that had gone a bit quantum. He may now provide this service if people ask him nicely. |
Broadening The Mind, posted on Fri Dec 25 19:18:32 2015 | Posted by: Aristophanes | Category: Special | A new means of single-player transportation has been put into game on this rainy (for me, at least) Christmas day.
There are travel agencies in Ankh-Morpork, Djelibeybi, Ephebe, Bes Pelargic, Ohulan Cutash, and Genua.
Each agency transports you in a thematically different way, and most have quirky - and hopefully fun -features beyond the actual transportation functionality.
Typing âhelp hereâ in the room should give you all the assistance you need to use them.
A few warnings, though...Read The Rest Of This Entry |
Brainiacs, posted on Fri Dec 11 23:50:46 2015 | Posted by: Kirves | Category: General | Some NPCs now fight a wee bit more intelligently.
Those few NPCs that were unarmed and set to parry only should now parry unarmed. Specifically, this affects Shades trolls, Tsimo wrestlers and some Ephebe athletes. There may be others.
Some other NPCs will also parry unarmed now if they lose their weapons. A great number of NPCs are affected by this change.
Additionally, some NPCs are now slightly more careful in how they decide to attack. A great number of NPCS are also affected by this as well....Read The Rest Of This Entry |
Avian Pets Are Birds, posted on Thu Dec 10 22:55:29 2015 | Posted by: Borealis | Category: Am (domain pages) | In a fit of existential discovery, Ducks and Chickens purchased from Mrs Puddlesocks have realised that they are also birds.
In a related event, wearable pets have realised that they are in fact pets, although deities still fail to recognise them as such. |
XP Theft, posted on Sun Dec 6 12:57:50 2015 | Posted by: Pit | Category: Mudlib | By popular request, death and burial XP will no longer be shared by people who are not in or near the room when an NPC dies. Here, "near" means at most one room away.
What this means is that if someone runs through an area with aggressive NPCs, and the NPCs are later killed by other players, the runner will not be given XP (and the group will not lose XP for it). It also means that if you walk out of a room to reshield or heal while your groupmates continue to fight, you should ideally avoid g...Read The Rest Of This Entry |
King Verence Orders Crack-Down On Housing Fraud, posted on Thu Nov 26 22:19:39 2015 | Posted by: Borealis | Category: Ram (domain pages) | A bug that enabled allowing players in property who should not have been able to be allowed has been fixed in the Ramtops housing code. At the same time, code has been added to remove incorrectly allowed players from property allow lists. This code will be fully active after the next reboot, but may become active in some properties (leased shops and rented houses) prior to the reboot.
If you have been taking advantage of this bug to be allowed in a property that you shouldn't have been able to b...Read The Rest Of This Entry |
Bugfix Weekend Changes, posted on Mon Nov 9 13:19:47 2015 | Posted by: Pit | Category: General | Bugfix Weekend has come and gone, and your friendly creator team have fixed many bugs and implemented several ideas from our helpful, reporting playerbase!
Most noticeably:
- BP children will now acknowledge their elders in a personality-appropriate fashion.
- The furniture of the Lobster Pot restaurant in Bes Pelargic can now be used to assist in changing your 'position' in the room.
- The sailors of Bes Pelargic now have a little more swagger, and will lounge in rooms with new positions.
- Put...Read The Rest Of This Entry |
Sweet And Full Of Grace, posted on Sun Nov 8 23:28:29 2015 | Posted by: Thoreksken | Category: Am (domain pages) | Collette, a recently settled Genuan, has found her niche on the Ankhian fashion scene. She has opened a small boutique on Brookless street catering to the sartorial needs of women whose wardrobes need a little more... style than is currently on offer. Cosy and chic, the shop offers a little taste of couture but with pret-a-porter prices.
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Classic Misdirection, posted on Sun Nov 8 06:54:53 2015 | Posted by: Celt | Category: Cwc (domain pages) | The pickpockets of Bes Pelargic have now become a little more grateful when receiving Agatean currency, and a little more bold in their attempts to unburden you of your valuables.
Be on guard, Unpleasant Visitors Of Our Empire. |
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