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Changes To Get, posted on Fri Jul 7 21:14:10 2017
Posted by: Pit
Category: Mudlib
The "get" command has received some bugfixes; it is now no longer possible to get objects inside objects inside objects inside ...

Fiddly Franchises, posted on Tue Jan 31 15:00:16 2017
Posted by: Borealis
Category: Mudlib
Bing Bong!

Some issues in the Bank Franchise Fee code have been addressed. In order to simplify book-keeping, in future all monthly franchise payments will be due at 12:00 on the first of the month.

This will come into effect after the next due franchise payment is made.

Bank franchise owners seeking more information on this fix, or wishing to discuss the implications of it, should contact Borealis.


Colourful Killers, posted on Sat Oct 8 14:53:16 2016
Posted by: Pit
Category: Mudlib
Playerkillers who wish to be on guard for others of their own kind may now set "options colour playerkiller" to a value of their choice!

Note For Plugin Developers, posted on Sat Oct 8 14:48:14 2016
Posted by: Pit
Category: Mudlib
The information sent over ZMP and GMCP now includes room information, which provides a unique identifier for each room.

In addition, it is possible to request both the written map and ascii art map. Details are available in "help zmp" and "help gmcp".

(If this doesn't mean anything to you: don't worry! It's most relevant for those players who like to hack new features into their clients. :))

Some Default Colours, posted on Mon Sep 19 15:37:00 2016
Posted by: Pit
Category: Mudlib
In order to help newbies distinguish playernames from surnames/titles/NPCs, the colour options for playername and groupmember now have a default value set (other than "none").

This may also affect the colours for existing players who had not manually set these options before.

If you want to get back to your previous colour settings, just use "options colour playername = none" nad "options colour groupmember = none". :)

Changing Sizes, posted on Thu Jun 16 23:11:35 2016
Posted by: Pit
Category: Mudlib
A few items in Discworld do not explicitly have dimensions. These items are assigned a default length and width on creation.

The way in which this default is calculated has changed a bit. As a result, some items may now be slightly larger.

If you believe that the dimensions of an item are wrong (in particular if it has changed, and is square), please bugreport the item in question!

P.S. For most items, this will only take effect after the next reboot.

XP Theft, posted on Sun Dec 6 12:57:50 2015
Posted by: Pit
Category: Mudlib
By popular request, death and burial XP will no longer be shared by people who are not in or near the room when an NPC dies. Here, "near" means at most one room away.

What this means is that if someone runs through an area with aggressive NPCs, and the NPCs are later killed by other players, the runner will not be given XP (and the group will not lose XP for it). It also means that if you walk out of a room to reshield or heal while your groupmates continue to fight, you should ideally avoid g...

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Reporting For Duty, posted on Wed Sep 7 21:51:19 2011
Posted by: Woom
Category: Mudlib
The report commands (bug, typo, idea) have been changed to tell you the ID of any new report you make.

You can turn this notification off with the option output report_id.


Shortchanged, posted on Mon Oct 11 01:10:23 2010
Posted by: Woom
Category: Mudlib
The way change is handled when paying for stuff has been changed. Now smaller denominations will always be taken before larger ones.


Right Hand Blog Entry, posted on Thu Sep 23 14:46:02 2010
Posted by: Woom
Category: Mudlib
You can now use the hand you're holding something in as adjectives when matching items.

E.g. holding two daggers, they can be referred to as "left hand dagger" and "right dagger", etc.

(The change will not be fully in effect until after next reboot, but it should work on some objects already.)


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