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Discworld Player Help



rings - magical artifacts


twist <ring>


Magic rings do a variety of things to the wearer. Each ring has one use (e.g. the ring of cleansing cures the wearer of some poisons, the ring of knurdness will cause the wearer to enter that state on the other side of intoxication, etc.) but it is not always obvious what this is - there are means to identify artifacts and if you are sufficiently adept you will come to automatically recognise a particular artifact with time. In order to be able to twist a ring, you must be wearing it and your level in "magic.items.worn.ring" must be sufficiently high for that ring. Every time a ring is used successfully (or it backfires...) one charge is taken away. There are also means to recharge rings, but this is generally a hazardous pastime unless you are very careful. There are some rings that will have some effect on the wearer merely by being worn; these are not artifacts in the sense above, i.e. they do not use charges or necessarily have a required level for successful use.


> wear ring
You wear the ring.
> twist ring
You twist the ring.
You don't feel so sick anymore.
> remove ring
You remove the ring.

See also

cast, commands, spells, wands