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From murphy@csd4.csd.uwm.edu Wed Dec 4 15:55:59 1991 Return-Path: Received: from csd4.csd.uwm.edu by dogstar.colorado.edu (4.1/SMI-4.0) id AA05084; Wed, 4 Dec 91 15:55:56 PST Received: by csd4.csd.uwm.edu; id AA13044; Wed, 4 Dec 91 16:10:11 -0600 From: Jacklyn Murphy Message-Id: <9112042210.AA13044@csd4.csd.uwm.edu> Subject: Test To: adam@dogstar.colorado.edu Date: Wed, 4 Dec 91 16:10:10 CST Status: R Forwarded message: > From busey@soc4.acpub.duke.edu Tue Dec 3 17:50:44 1991 > Date: Tue, 3 Dec 91 18:50:09 -0500 > From: busey@soc4.acpub.duke.edu (ANDREW BUSEY) > Message-Id: <9112032350.AA19749@soc4.acpub.duke.edu> > To: murphy@csd4.csd.uwm.edu > Subject: Test > > Mail me the answers with cc to Grev, Ted, and Alder. > > > 1) How can you copy a file from one dir to another? > > 2) How do you make a dir? > > 3) How do you change what room your castle will appear in > when loaded? > > 4) How do you make a monster appear in a room when the rooms reset() > is called? > > 5) If an item is in the long room description, should you be able to > type "exa item" and get a description of item? How do you do this? > > 6) How would you make an object so you couldn't drop it? > > 7) How would you make "players/ted/item" auto_loading? > > 8) How would you make it impossible for a player to say anything? > > 9) How would you make someone see somewhere in the long description > of a player "Player is not NICE" when another player looks at him/her? > > 10) What color is a red dragon? > > 11) How would you find out what weapon a player is wielding and change > it's wc to a lower value? > > 12) How would you prevent a player from wielding a weapon above wc 12? > > 13) You will make all rooms/monsters/weapons/armor/items each have a > different file, won't you? > > 14) How would you make a monster that would be impossible to > do damage to? > > 15) How would you make a "pet" follow you around? > > 16) What calls the init() in a room? (What causes it to be called?) > > 17) If you create a shadow for a monster and in the shadow you redefine > query_max_hp() to return 100000; what will that do? Will it change > the current hp's of the monster? Why or why not? > > 18) If a player is complaining that he lost all his gold in a crash, > what should you do? > > 19) If you want the wc of a weapon to stay at 15, but you want to > do extra damage to any monster of race "troll", how do you? > > 20) If you wanted to make it possible for the player to "see" in the > dark (but only that player, not his friends in same room), how? > > 21) Code a room that loads a monster with money and a weapon. Code > the monster too. They don't have to be complex, just simple > ones. > > Good luck, > Tarod >