Attributes stuff (added by Raistlin)
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void add_attribute(string, int|object) - some sort of attribute thing
void add_prot_attribute(string, int|object) - see add_attribute
void delete_attribute(string, object) - see add_attribute
any *get_attribute(object|string, object) - see add_attribute
int query_attribute(string, object) - see add_attribute
Miscellaneous stackmachine/memory/other lowlevel stuff
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void break_point() - check the stack, and crash if not what expected
int check_ref(object|pointer, int) - from code, seems to push args onto stack
void combine_free_list() - some memory deallocation gunk.
int memused() - amount of memory used?
swap(object) - swap an object out?
object exec(object, object) - replace an interactive object with another
Others
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(tabbed comments by Aahz)
[Enter for more]
void add_worth(int number, object obj) - more player.c stuff ?
wizlist stuff
object previous_object() - ??
similar to caller(); in current chain of function calls, the
last object before this one to make any calls
string query_arg() - ??
int remove_shadow({object}) - remove a shadow?
yah
Obselete
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string describe(pointer, string, {int} ) - No longer supported