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Attributes stuff (added by Raistlin) ---------------- void add_attribute(string, int|object) - some sort of attribute thing void add_prot_attribute(string, int|object) - see add_attribute void delete_attribute(string, object) - see add_attribute any *get_attribute(object|string, object) - see add_attribute int query_attribute(string, object) - see add_attribute Miscellaneous stackmachine/memory/other lowlevel stuff ------------------------------------------------------ void break_point() - check the stack, and crash if not what expected int check_ref(object|pointer, int) - from code, seems to push args onto stack void combine_free_list() - some memory deallocation gunk. int memused() - amount of memory used? swap(object) - swap an object out? object exec(object, object) - replace an interactive object with another Others ------ (tabbed comments by Aahz) [Enter for more] void add_worth(int number, object obj) - more player.c stuff ? wizlist stuff object previous_object() - ?? similar to caller(); in current chain of function calls, the last object before this one to make any calls string query_arg() - ?? int remove_shadow({object}) - remove a shadow? yah Obselete -------- string describe(pointer, string, {int} ) - No longer supported