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remove_interactive

Discworld driver help

remove_interactive

Name

remove_interactive() - disconnect an interactive object

Synopsis

int remove_interactive( object ob );

Description

If object `ob' is interactive, and not destructed, cause it to be disconnected (i.e lose its interactive status). Returns 1 if the operation succeeded, or 0 if it didn't (object destructed, or not interactive).

See also

interactive()