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Pfffffffffffffffffffffhut. Ach, There Goes Another One., posted on Fri Feb 27 18:52:22 2015 | Posted by: Aristophanes | Category: Guilds | I was originally intending, when implementing the "seal distortion" idea, to make it suck people in once in a while when they failed.
I've found a way around the problem that stopped me from doing this initially (and people told me they thought it would be fun!), so I've added it.
In short: If you fail a distortion, you might get sucked inside!
Have MORE fnu. :) |
Distorted Reality, posted on Thu Feb 26 18:59:22 2015 | Posted by: Aristophanes | Category: Guilds | Wizards are now able to seal distortions shut in the Unseen University's library.
This uses your magic.spells.special skill, costs a reasonably large number of magic GP per attempt, and varies in difficulty.
Have fnu :) |
Further Fiddling With The Combat Formulas, posted on Sat Feb 14 09:48:39 2015 | Posted by: Pit | Category: General | The difficulty of parrying unarmed, and parrying someone who is fighting unarmed, has changed a little.
Additionally, the speed of defending with a shield has been improved. |
Brutal Beheadings, posted on Fri Feb 6 13:15:32 2015 | Posted by: Pit | Category: Guilds | Bing!
Warriors who have been having trouble with behead since the changes to specials may be pleased to learn that beheadings can now be executed in a variety of styles, ranging from rather easy (for untargeted beheadings) to rather hard (for brutal beheadings). As before, the difficulty also depends on the weapon you use.
(Translation for the warrior types with 8 int: Ug! You must now say HOW to behead, or it'll be a soft whack. But it'll mostly be easier. Ugh!) |
Rearranging Your Stats, posted on Mon Feb 2 19:45:59 2015 | Posted by: Pit | Category: General | Those who seek to rearrange can now do so using the "rearrange" command rather than visiting the retrophenologist.
We do hope that this will not tempt people to rearrange lightly - remember, it will still only be a one-time decision! |
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