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This is a blog for all the cool, but minor, things that your creators do for you.

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Making A Splash, posted on Fri May 20 19:27:34 2016
Posted by: Kadath
Category: General
The harbourwalk and underdocks of Ephebe are known to be frequented by those who play fast and loose with the letter of the law. Recently, a pair of such individuals have reportedly gone into business - two women who have rejected the widely-held view that it is perfectly acceptable to be completely naked when swimming in the bay or walking through the streets after bathing.

These worshippers of the great God Aegadon have committed themselves to selling bespoke swimwear and a wide variety of b...

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Colourful Options!, posted on Tue May 3 21:54:06 2016
Posted by: Pit
Category: Special
A long, long time ago, Discworld proudly supported the graphical standards of the day by implementing the full ansi spectrum of sixteen colours. Since then, graphical standards have come a long way, and for quite some time now, Discworld has supported over sixteen million colours. However, many players have not been using them.

To remedy this waste of colourful possibilities, we have supplied about 240 additional colour names. Have a read of "help colours" and go wild setting your colours to ...

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CTF Improvements, posted on Wed Apr 20 12:40:42 2016
Posted by: Borealis
Category: Special
CTF should now be safe with the stored staff effect provided that the mud does not reboot during your game. Work continues to make it reboot safe for all effects, including floating shields, faith shields, bug shield and armoured skin.

Shattering relics in CTF will now adjust your alignment whilst in the arena. At the end of the game, your alignment will be reset to the value it had when entering the arena.

~/B

Change To "look Around", posted on Tue Apr 19 03:13:44 2016
Posted by: Presto
Category: General
If you're in hiding, and you "look around", and someone in the room notices you, you will now be brought out of hiding. It *appears* that this was always the intent, it just wasn't happening.


Club Houses Revealed, posted on Thu Apr 14 05:41:35 2016
Posted by: Borealis
Category: Special
Club members will now see the addresses of any club houses the club controls when using the '<clubname> info' command of the club badge.

Housing Clocks Reset, posted on Sun Mar 27 16:13:21 2016
Posted by: Borealis
Category: Am (domain pages)
As previously announced, the periods used to determine absentee property owners and shop lease durations used by the housing agency has been realigned with the discworld calendar.

Tactics Response Block, posted on Sun Mar 27 12:52:28 2016
Posted by: Pit
Category: Special
For those whose primary defense is blocking, it is now possible to set your combat tactics response to block.

This has the same effect as setting your response to parrying and your parry hand to the hand holding your shield, except in that it does not matter what hand you hold the shield in. :)

Parry, dodge and neutral response still work as they always have. Thus, you don't *need* to set blocking response. The primary reason for this change was simply consistency and avoiding confusion. :)

...

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Unseen Killers, posted on Tue Mar 22 10:18:35 2016
Posted by: Borealis
Category: Guilds
Members of the Last Order of the Unseen University who reach the NPK advancement cap prior to 2 days of age may now enlist as player killers in their order lounge, provided that they have reached a suitable guild level.

To Gather Fine Clothing, posted on Thu Mar 3 16:25:54 2016
Posted by: Aristophanes
Category: Klatch (domain pages)
The proprietor of the toga shop on Philosopher's walk has finally managed to persuade the Tyrant's guards to evict the commune of philosophers that had been squatting in his shop.

After the removal of the five cart loads of empty wine bottles that had been filling the back room of the shop from floor to ceiling, he has finally re-opened for business and has started to offer a range of togas to his customers. A tailor in the back room also offers some more bespoke pieces for the more discer...

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Berserk, posted on Sat Feb 20 15:49:19 2016
Posted by: Pit
Category: Guilds
The berserk command has seen some internal changes. In addition, two noticeable things have been changed:

* focus now no longer works while berserking (nor will you receive the focus penalty)

* the difficulty of defending yourself from specials is a bit larger than before, and you will not be able to avoid getting hit at all (although this should not be difficult to the point of impossibility)

If you notice other ways the command has changed, please do let me know, since those may not be intende...

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