Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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Cunning, posted on Sat May 23 22:41:02 2009 | Posted by: Dasquian | Category: Mudlib | Your known languages and language skills can now be check with the "languages" command. They didn't quite make it with the rest of the people skills, but fear not - they still work exactly like they did before! |
An Adventure For Other People, posted on Sat May 23 20:12:44 2009 | Posted by: Dasquian | Category: Mudlib | The "other" tree has been split into "people" and "adventuring". This is in order to advance our agenda of making skills better categorized and defined!
The only practical effect of this should be that the points and teaching skills have been cloned, but there will be more to come int he future! |
We Need More Stats, Stat!, posted on Wed May 20 00:44:59 2009 | Posted by: Dasquian | Category: Mudlib | Picking your rearrange is one of the more permanent and important decisions on the MUD, and requires thinking about a number of factors. A large number of these are how your choice of rearrange will affect important skills. It seems bizarre, therefore, that there is no easy-access information telling you how each skill is mapped to your stats.
Well, now there is. "skills <skill> stats" will tell you the stats composition of each skill, as there is really no reason why this information should...Read The Rest Of This Entry |
Don't Pigeon-hole Me, posted on Sun May 17 11:35:41 2009 | Posted by: Dasquian | Category: General | I've rejigged the layout of the ever-popular board summary page. You'll now find that every board has been categorised into one of a small number of categories, for your pleasure and convenience! |
PK Ladder: More Targets!, posted on Thu Apr 30 10:05:45 2009 | Posted by: Dasquian | Category: Playerkillers | A quick change: for every 10 ranks below the top ten, you'll get an extra target. So four targets for ranks 11-20, five for 21-30, and so on. This is to keep things more fluid in the lower end of the ladder while keeping things competitive higher up.
Enjoy! |
Ladder Refinements, posted on Sun Apr 26 00:18:25 2009 | Posted by: Dasquian | Category: Playerkillers | A few tweaks to improve your PK ladder experience:
1) Being offline for more than 7 days flags you as being "inactive". Inactive people will show up on the ladder view in cyan, with [inactive] by their name.
2) Inactive people are not counted as possible targets. Therefore your three targets will be the three people ahead of you in the list, skipping over any inactives.
3) Every 24 hours, all inactive players will drop one rank until they fall off the bottom of the ladder. This means it's...Read The Rest Of This Entry |
LADDER, posted on Wed Apr 8 00:42:16 2009 | Posted by: Dasquian | Category: Playerkillers | The idea of a PK ladder caught my interest, so I coded it. You can find all of the relevant commands through "syntax killers", and you can advance by killing any of the three people above you in the list. Enjoy! |
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