Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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Artful Alternatives, posted on Mon May 31 21:35:56 2010 | Posted by: Pit | Category: Mudlib | For those using screenreaders or variable-width fonts, an option has been added to replace ascii art by a fully textual description.
This does not (yet) work for games, but signs and maps should be fine.
If you have the option turned on and still see ascii art somewhere, please bugreport it (using the bug command).
The option is: options output asciiart = off |
Limiting Factor, posted on Sun May 30 13:06:35 2010 | Posted by: Kake | Category: General | A few inconsistencies with inventory limits have been fixed. The inventory helpfile has also been updated to clarify certain things about fumbling. |
Written Maps, posted on Wed May 19 03:04:12 2010 | Posted by: Presto | Category: Special | For those of you using written maps you should find that they are now
considerably less spammy, especially in open areas such as city squares and
plazas.
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For The Newbiehelpers..., posted on Wed May 19 03:01:48 2010 | Posted by: Presto | Category: Special | The hnewbiehelpers command has a new syntax. Use 'hnewbiehelpers context'
to also show the newbie channel history so you can get some idea of what
people on newbiehelpers were talking about.
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The Fashion Police, posted on Fri May 14 22:38:59 2010 | Posted by: Gin | Category: Am (domain pages) | Dwarfish fashionista Gok'wan has been spotted wandering Ankh-Morpork. The Watch warn that he is known to be fierce, with an obsession for bangers and cinching.
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Mean Mercenaries, posted on Wed May 12 21:22:24 2010 | Posted by: Gin | Category: Am (domain pages) | Mean mercenaries of a foreign extraction have been spotted around the fair city of Ankh-Morpork, much to residents worry and confusion. They are said to be armed and dangerous[1].
Concerned Citizens have cautioned that they are liable to do heathen foreign things, and possibly gabble away in strange languages.
In other news, the fine mean Morporkian soldiers of fortune are also apparently better equipped to fight for the glory of our fine city[2].
G & T
[1] In that they have arms
[2] Or, at ...Read The Rest Of This Entry |
Lost And Found, posted on Tue May 11 17:11:23 2010 | Posted by: Gin | Category: Am (domain pages) | Lorst N'Fund has taken a course on Combined Engraving, Embroidering, and Otherwise Marking Any Object. As such, he will now add a small mark to any item newly registered with the Ankh-Morpork Lost Property Office, which will be obvious when you look at it.
For those of you who have already registered items, if you take them to Lorst and re-register them he will mark them for no charge.
G & T
On the behalf of the Lost Property Office, 59 2/3 Street of Cunning Artificers.
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In With The Old, Out With The New, posted on Sun May 9 20:20:41 2010 | Posted by: Aristophanes | Category: Klatch (domain pages) | Some of the more elderly of you[1] may remember the Hattian guards that used to hang around by the bridge near the Assassins' guild in the north part of KLK.
They have been on Extended Leave[2] for some time, but have finally been rehabilitated.
Enjoy!
[1] Me included.
[2] They weren't very cooperative. |
Transient Atmospheric Phenomenon, posted on Sun May 9 00:11:32 2010 | Posted by: Kake | Category: Guilds | Several changes have been made to carrier clouds:
* Your own cloud can now be referred to as "my cloud", and it can also be politely asked to do things if you prefer that to ordering it around.
* Clouds will now take account of their owner's "options auto give" settings when deciding whom to accept items from (though they will always accept items from their owner).
* The size of a cloud now gives some indication of its strength.
* A bug with asking clouds to drop/return items has been fixed.
* A...Read The Rest Of This Entry |
Mxp Frames (map In Different Window), posted on Sat May 8 23:33:11 2010 | Posted by: Wodan | Category: General | Mxp frames (see options output map look(city)) now have colour in all clients. If your client lost colour after you closed the frame window, you can fix it with the mxp command 'mxp frame Map' this command is case sensitive. For creators this makes the f flag for the find command more usable :)
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