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The Wizards' Guild

The Wizards' Guild is for the more subtle people of the disc. We achieve dominance (without fail) by use of the quickness of our thoughts and the judicious application of some of the myriad spells at our disposal. And, unlike an uncouth barbarian warrior, if the situation demands violence, we don't endanger ourselves by taking part in the fray, we blow the bastards up from a distance.

Wizards may join one of the following orders:

The Ancient and Truly Original Sages of the Unbroken Circle

  • magic.spells.offensive
  • magic.spells.defensive
  • magic.spells.misc
  • magic.spells.special
  • magic.methods.elemental.air
  • magic.methods.elemental.earth
  • magic.methods.elemental.fire
  • magic.methods.elemental.water
  • magic.methods.mental.channeling
  • magic.methods.mental.convoking
  • magic.methods.physical.binding
  • magic.methods.physical.evoking
  • magic.methods.spiritual.summoning
  • magic.items.held.staff
  • magic.points

The Ancient Order of the Dynastic Crescent

  • magic.spells.offensive
  • magic.spells.defensive
  • magic.spells.misc
  • magic.spells.special
  • magic.methods.mental.animating
  • magic.methods.mental.channeling
  • magic.methods.mental.convoking
  • magic.methods.physical.binding
  • magic.methods.physical.enchanting
  • magic.methods.physical.evoking
  • magic.methods.physical.dancing
  • magic.methods.spiritual.summoning
  • magic.items.held.staff
  • magic.items.scroll
  • magic.points

The Ancient Order of Djinn Diviners

  • magic.spells.offensive
  • magic.spells.defensive
  • magic.spells.misc
  • magic.spells.special
  • magic.methods.mental.animating
  • magic.methods.mental.channeling
  • magic.methods.mental.convoking
  • magic.methods.physical.binding
  • magic.methods.physical.enchanting
  • magic.methods.physical.evoking
  • magic.methods.physical.dancing
  • magic.methods.spiritual.summoning
  • magic.items.held.staff
  • magic.items.scroll
  • magic.points

The Hoodwinkers

  • magic.spells.offensive
  • magic.spells.defensive
  • magic.spells.misc
  • magic.spells.special
  • magic.methods.elemental.air
  • magic.methods.mental.animating
  • magic.methods.mental.channeling
  • magic.methods.mental.charming
  • magic.methods.mental.convoking
  • magic.methods.physical.binding
  • magic.methods.physical.evoking
  • magic.methods.spiritual.conjuring
  • magic.methods.spiritual.summoning
  • magic.items.held.staff
  • magic.points

The Last Order

  • magic.spells.offensive
  • magic.spells.defensive
  • magic.spells.misc
  • magic.spells.special
  • magic.methods.elemental.fire
  • magic.methods.mental.animating
  • magic.methods.mental.channeling
  • magic.methods.mental.convoking
  • magic.methods.physical.binding
  • magic.methods.physical.evoking
  • magic.methods.physical.scrying
  • magic.methods.spiritual.summoning
  • magic.items.held.staff
  • magic.items.scroll
  • magic.points

Mrs. Widgery's Lodgers

  • magic.spells.offensive
  • magic.spells.defensive
  • magic.spells.misc
  • magic.spells.special
  • magic.methods.mental.animating
  • magic.methods.mental.channeling
  • magic.methods.mental.convoking
  • magic.methods.physical.binding
  • magic.methods.physical.enchanting
  • magic.methods.physical.evoking
  • magic.methods.physical.dancing
  • magic.methods.spiritual.summoning
  • magic.items.held.staff
  • magic.items.scroll
  • magic.points

The Order of Midnight

  • magic.spells.offensive
  • magic.spells.defensive
  • magic.spells.misc
  • magic.spells.special
  • magic.methods.mental.animating
  • magic.methods.mental.charming
  • magic.methods.mental.convoking
  • magic.methods.physical.binding
  • magic.methods.physical.enchanting
  • magic.methods.physical.healing
  • magic.methods.spiritual.abjuring
  • magic.methods.spiritual.summoning
  • magic.items.held.staff
  • magic.items.scroll
  • magic.points

The Ancient Order of the Scintillating Scarab

  • magic.spells.offensive
  • magic.spells.defensive
  • magic.spells.misc
  • magic.spells.special
  • magic.methods.mental.animating
  • magic.methods.mental.channeling
  • magic.methods.mental.convoking
  • magic.methods.physical.binding
  • magic.methods.physical.enchanting
  • magic.methods.physical.evoking
  • magic.methods.physical.dancing
  • magic.methods.spiritual.summoning
  • magic.items.held.staff
  • magic.items.scroll
  • magic.points

The Venerable Council of Seers

  • magic.spells.offensive
  • magic.spells.defensive
  • magic.spells.misc
  • magic.spells.special
  • magic.methods.mental.animating
  • magic.methods.mental.channeling
  • magic.methods.mental.convoking
  • magic.methods.physical.binding
  • magic.methods.physical.enchanting
  • magic.methods.physical.evoking
  • magic.methods.physical.scrying
  • magic.methods.spiritual.divining
  • magic.items.held.staff
  • magic.items.scroll
  • magic.points

The Sages of the Unknown Shadow

  • magic.spells.offensive
  • magic.spells.defensive
  • magic.spells.misc
  • magic.spells.special
  • magic.methods.elemental.fire
  • magic.methods.mental.charming
  • magic.methods.mental.cursing
  • magic.methods.physical.binding
  • magic.methods.physical.chanting
  • magic.methods.physical.dancing
  • magic.methods.spiritual.abjuring
  • magic.methods.spiritual.banishing
  • magic.methods.spiritual.summoning
  • magic.items.held.staff
  • magic.points

The Ancient and Truly Original Brothers of the Silver Star

  • magic.spells.offensive
  • magic.spells.defensive
  • magic.spells.misc
  • magic.spells.special
  • magic.methods.physical.binding
  • magic.methods.physical.enchanting
  • magic.items.held.wand
  • magic.items.held.rod
  • magic.items.held.staff
  • magic.items.worn.ring
  • magic.points
  • crafts.smithing.gold
  • crafts.carpentry.turning
  • crafts.carpentry.whittling
  • crafts.points

Members of the Wizards' Guild receive some or all of the following commands: