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get

Discworld player help

get

Name

Name

get - Get an object or objects.

Syntax

Syntax

get <object>
get <object> from <object>
get <object> from <object> into <limb>
get <object> from <object> into <limb> and <limb>

Description

Description

Get is a basic command that allows you to get objects from your environment and from other objects and move them to your inventory.

You can also use the command to automatically hold the item you are picking up in a specified limb, or limbs.

Example

Example

> look
This is a very boring room.
A red pencil.
A large elephant.
A bastard sword with sparkly bits.

let's say you want the pencil...
> get pencil
You get a pencil from the boring room.

let's say you want the elephant...
> get elephant
You cannot carry that much weight.
> get sword from backpack into left hand and right hand
You get a bastard sword with sparkly bits from the boring room.
You hold a bastard sword with sparkly bits in your left hand and right hand.
> get torch into right hand
You get a torch from the boring room.
You put down a bastard sword with sparkly bits from your left hand
and right hand.
You hold a torch in your right hand.

Example 2

Example 2

> look
This room is even more boring than the first one.
A large box.

> l at box
A large box.
Box contains:
A small womble.

> get womble from box
You get a small womble from the large box.

Neat thing

Neat thing

> look
This room is unbearably boring.
A red marble.
A green melon.
A pink glass.
A piece of paper.

> get all
You get a red marble, a green melon, a pink glass and a piece of paper from the boring room.

One last example:

One last example:

> look
The last of a series of boring rooms.
Corpse of a large wombat.

> get all from corpse
You get a set of teeth, a massive diamond, and a piece of paper from corpse of large wombat.

Simple, no?

See also

drop, give, put