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get

Discworld player help

get

Name

get - Get an object or objects.

Syntax

get <object(s)>
get at most <number> <objects>
get <object(s)> into hand
get <object(s)> into <limb>
get <object(s)> into <limb> and <limb>

get <object(s)> from <container(s)>
get at most <number> <objects> from <container(s)>
get <object(s)> from <container(s)> into hand
get <object(s)> from <container(s)> into <limb>
get <object(s)> from <container(s)> into <limb> and <limb>

get <object(s)> out of <container(s)>

Description

Get is a basic command that allows you to get objects from your environment and from other objects and move them to your inventory.

You can also use the command to automatically hold the item you are picking up in a specified limb or limbs.

Example

> look
This is a very boring room.
A large elephant is standing here.
A red pencil and a bastard sword with sparkly bits are on the floor.

Let's say you want the pencil...
> get pencil
You get a pencil from the boring room.

Let's say you want the elephant...
> get elephant
You are not strong enough to get the elephant.

> get sword from backpack into left hand and right hand
You get a bastard sword with sparkly bits from the boring room.
You hold a bastard sword with sparkly bits in your left hand and right hand.

> get torch into right hand
You get a torch from the boring room.
You put down a bastard sword with sparkly bits from your left hand and right hand.
You hold a torch in your right hand.

Example 2

> look
This room is even more boring than the first one.
A large box is on the floor.

> l at box
A large box.
The large box is almost empty except for a small womble.

> get womble from box
You get a small womble from the large box.

Example 3

> look
This room is exactly seventeen percent more boring than the last one.
A large box is on the floor.

> l at box
A large box.
The large box is almost empty except for a small womble.

> get womble out of box
You get a small womble from the large box and leave it here.

Neat thing

> look
This room is unbearably boring.
A red marble, a green melon, a pink glass and a piece of paper are on the floor.

> get all
You get a red marble, a green melon, a pink glass and a piece of paper from the boring room.

One last example:

> look
The last of a series of boring rooms.
The corpse of a large wombat is on the floor.

> get all from corpse
You get a set of teeth, a massive diamond and a piece of paper from corpse of large wombat.

Simple, no?

See also

drop, give, put