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This is a blog for all the cool, but minor, things that your creators do for you.

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Giving Old Buffers A New Lease Of Life, posted on Tue May 19 11:07:44 2009
Posted by: Touchstone
Category: Guilds
It's been brought to my attention that Heezlewurst's Elemental Buffer has been both underused and underuseful for a while now.

Accordingly, I've halved the spell size, slightly more than halved the gp cost (because it scales drastically with more crystals), and increased the floor on the amount of damage it will protect against.

Go wild.


Yet More Fixes To Spells, posted on Mon May 18 14:57:18 2009
Posted by: Touchstone
Category: Guilds
Crystal balls will now be blocked by Kipperwald's Perlustration Prevention, in the same way Floron's Fabulous Mirror is.

Scolorid's Scintillating Scribbling no longer counts colour codes towards its 88 characters.

Skeleton warriors will now accept & equip weapons and armour their owner gives them, and should also follow through divine hand now.

Turnwhistle's Effulgent Autiridescence will now consume the lantern rather than the shimmering glass nugget. I've also added an extra stage, using con...

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Some More Changes To Spells, posted on Sun May 17 20:19:48 2009
Posted by: Touchstone
Category: Guilds
Myrandil's Vicious Seizure: Previously, we got the same failure message ("An inebriated barge sailor tries to leave, but is held in place by the hands.") when they didn't have enough gp as when they failed the skillcheck. I've silenced that, so combat in fields of undead hands should be less spammy now.

Small blue lights and glowing moths will now actually stop fighting you when you get the message "You get fed up with seeing the small blue light dodge aside, so you stop fighting it." They sh...

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Let's Stay Positive, posted on Sun May 17 17:47:23 2009
Posted by: Touchstone
Category: Special
This one's from Pit, who did the complicated parts.

Due to various bugs with negative floats in player shops, it is now no longer possible to withdraw from a player bank franchise if the float can not cover it. In practice, this means franchise owners will need to keep the float at a reasonable level to allow sufficient withdrawals from their bank.

If you notice other ways for the float of a commercial property to turn negative, please report them.

Spell Changes, posted on Sat May 16 20:13:03 2009
Posted by: Touchstone
Category: Guilds
Some changes to spells:

There was a bug whereby spells wouldn't use up their reagents if you were wearing them, but would still work. Now they'll neither use them up nor work (it will give the same failure message as it does when you use something you're keeping).

Doctor Kelleflump's Deadly Demon no longer requires you to be evil to cast it. The same spell sometimes backfires even when you succeed; your demonological amulet will now protect you from that, if worn.

Narquin's Mist of Doom can n...

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Moonlit Market Item Restrictions, posted on Wed May 6 00:54:10 2009
Posted by: Touchstone
Category: Am (domain pages)
The Moonlit Market peddlers have become a bit fed up with other people reselling their stock at inflated prices, and banded together.

You'll now have to wait a short while after buying something (up to five minutes) before you can buy another of the same item.

So you'll still be able to buy up items for your vaults or player-shops (or just to acquire a matched set), but it will take longer and require you to negotiate with other players who might be there instead of spamming "buy" and hoping ...

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Scented Inks, posted on Sat Apr 4 19:21:15 2009
Posted by: Touchstone
Category: Special
If you had any scented ink in your ink collections, it will have randomised itself into a new and exciting colour instead.

This is down to some changes I've made in the way they're coded. I know you're all going to be really disappointed, because you loved your cat urine-scented and Klatchian camel-dung scented inks, but fear not! All the scents you knew and loved will be available soon in a new all-scented-all-the-time format, wherever ink is sold. Well, many places where ink is sold.

I...

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Sto Lat Academy Of Artificers, posted on Sat Mar 21 22:21:21 2009
Posted by: Touchstone
Category: Guilds
The Sto Lat wizards' guild has undergone a complete renovation, becoming a centre of excellence for the study of Artifice and Craft.

There are new spells, two new crafting systems, some new magical toys, and lots of fun little things to do, from sitting in the garden over a game of chess to playing darts or billiards in the bar.

Be careful around the boiler, though, it's experimental...

This has been a long time in the writing - the project was originally begun by Devon in 2004, and near...

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Crafts Achievements, posted on Mon Mar 16 17:47:56 2009
Posted by: Touchstone
Category: Special
The engraving, tanning, and dyeing achievements have been tweaked a bit - they're now more generous, in that you'll make progress towards the achievement with exceptional as well as masterwork pieces. (This is to bring them in line with the embroidery, quilting, and so on achievements, which already did this.)

Unfortunately, your past work won't count towards this any more than it already did (ie. you won't lose any progress, but you won't get a sudden jump in it) but your future progress wil...

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Miscellaneous Clothes Bugfixes, posted on Mon Feb 16 01:08:50 2009
Posted by: Touchstone
Category: Special
Sadly, the Special blog isn't about cool and unusual things like player shops and horses and custom secret volcano hideaways (well, unless we have a fit of inspiration and write any) - I'm just going to use it for "things that don't fit neatly into any other domain".

In this case, it's a pile of small changes to clothes - or, at least, explanations for things you might notice and be confused by.

* The thwabs from NPCs wandering around in Djelibeybi are now thobes. This is because 'thobe' i...

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