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This is a blog for all the cool, but minor, things that your creators do for you.

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Giving To The Group, posted on Thu Jul 2 20:25:29 2020
Posted by: Presto
Category: General
There is now a 'groupaccept' option under 'options auto give' to control whether or not you will automatically accept things given to you by group members.


Cloud Differentiation, posted on Fri Jun 26 09:39:57 2020
Posted by: Aristophanes
Category: Guilds
You can now refer to a Fyodor's Nimbus of Porterage cloud as "nimbus" and "carrier". Things like "look at my nimbus" or "look at my carrier cloud" will now work.

N.B. Any clouds summoned before this blog will not have been updated.

Panning Out, posted on Tue Jun 23 11:48:06 2020
Posted by: Capita
Category: Ram (domain pages)
After a recent earthquake in the Copperhead Mountains, the amount of purple mineral powder found in mines has increased.

Never A Kindly Word., posted on Sat Jun 20 10:40:15 2020
Posted by: Fran
Category: Guilds
Mocking can be a hit or miss affair sometimes, so I've added in some hints to help out. Witches may now mull over their targets' shortcomings with additional eye-ings. This will show the witch where they might best apply some verbal jabs.

Enjoy!

Fran.

Options Combat Attack_on_theft=on, posted on Tue Jun 16 16:05:37 2020
Posted by: Aristophanes
Category: Guilds
There is now an option (options combat attack_on_theft =on/off) that lets you automatically attack when someone tries to steal from you.

This means that you can use this option to automatically attack when something fails to steal/filch from you. The option will make you always attack someone who snatches (whether or not they succeed).

Hoods N' Visors, posted on Mon Jun 15 03:42:32 2020
Posted by: Presto
Category: General
Greetings!

There have been a couple small clothing and armour changes. First, all cloaks/robes/dresses that say they have a hood should now have a functioning hood. Use 'pull hood [on] <item> [forward]' and 'push hood [on] <item> [back]' to raise or lower the hood. Second, in the same vein, helmets that say the have a visor should now have a working visor. Use 'raise/lower visor on <helmet>' to move it.

I'm not sure I updated all occurrences, so if you find one of these that does not have a...

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PK Weekend 2020, posted on Sat May 30 18:26:02 2020
Posted by: Pit
Category: General
Hello everyone!

The annual PK weekend will take place on 6 and 7 June 2020. During this weekend, everyone can choose to be PK for a few days, and be back to normal afterwards.

This year's event will give you more control than the ones before. You will be able to permit specific people to fight with / steal from you, and also completely stop being PK before the end of the weekend. More details will follow closer to the time.

We ask all players who participate to keep the event fun. Griefing act...

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Major Sacrifice, posted on Wed May 6 12:02:28 2020
Posted by: Capita
Category: Klatch (domain pages)
Divine shielding granted by the sacrificial altars in Ephebe was far more powerful than originally intended. These therefore no longer grant a shield as a reward if you already have one active. This means that while you can still receive an extremely powerful shield of the same strength as before, its duration will be limited. You cannot now stack major/minor shield on yourself and use a sacrifice to strengthen it.

Salty, posted on Sun Apr 12 18:31:42 2020
Posted by: Capita
Category: Sur
Some brush has been cleared out along the sea-facing side of the road from Ankh-Morpork to Holy Wood, making the hut on the beach much clearer from the road.

P.S. You should totally fluff Mephistotle, who helped!

Klein Bottle Bugfix, posted on Sun Apr 5 18:33:26 2020
Posted by: Fran
Category: Guilds
Klein bottles no longer break when attacking unarmed since you can't attack with them at all. This should make them less annoying to use when harvesting components or casting NES in combat.

You may need to su to update any bottles already in your possession.

Fran.

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