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Why Is This Loon Still Blogging About Parrying?, posted on Fri Feb 23 15:04:35 2024
Posted by: Kadath
Category: General
In addition to the adjustments that were discussed in previous blog posts, an additional, separate issue was found that related to parrying some ranged attacks (particularly those involving smaller projectiles).

An additional (and hopefully final) change has now been made that should make a far more noticeable difference to parry users defending against small projectiles. This change should mean that your choice of "tactics response" should always be used when defending against ranged attac...

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Parrying What Life Throws At You Pt. II, posted on Thu Feb 22 13:56:17 2024
Posted by: Kadath
Category: General
I've now made a further adjustment to the weighting of ranged attacks vs parrying defence, as mentioned in the original post on this topic. Again, please submit a bug report if you witness any behaviour you think constitutes a bug or unintended outcome of this change.

I would also like to clarify that this change does *not* affect inhumation attempts in any way. There is separate code that handles those compared to normal ranged attacks.

Have fun!

Kadath

Parrying What Life Throws At You, posted on Wed Feb 7 15:03:54 2024
Posted by: Kadath
Category: General
An issue has been identified that made it extremely difficult for anyone using the 'parry' response to defend against the majority of ranged attacks (anything using the thrown/fired skills).

This will have had a significant impact on players who rely on parry in places like the smuggler caves and copperhead mines with aggressive NPCs who like to throw things. It will, however, have been advantageous for players using ranged attacks against parry-using NPCs as well.

The modifier that favoured...

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A Rambling List Of Ramtops Fixes, posted on Wed Feb 7 14:05:36 2024
Posted by: Kadath
Category: Ram (domain pages)
This month, your intrepid creators have taken on the perilous terrain of the Ramtops to bring you a list of fixed bugs, implemented ideas and miscellaneous maintenance:

Items

* Furry earmuffs from Stephan in Mad Wolf will now fit under both helmets and hats.

* Hessian sacks are now treated as "flexible" while empty, meaning you can put them inside smaller containers as long as they don't contain things themeselves.

* Non-piercing ranged weapons, such as thrown boulders, will now end up on t...

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Keeping The Faith, posted on Wed Jan 10 13:52:04 2024
Posted by: Kadath
Category: Guilds
The Gods of Discworld have been in a giving mood over Hogswatch, and have decided to distribute one last set of boons to their faithful before turning their attention back to important Cori Celesti infighting.

Rituals

* Sufficiently skilled players can now break out of stasis spheres with unarmed strikes.

* It is now possible travel to the air room via Divine Hand.

* The helpfile for Horror has been updated to clarify that it can be performed while holding a faith rod.

* Holy Insight now h...

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Happy Hogswatch From The Gods Of Discworld, posted on Fri Dec 22 09:17:47 2023
Posted by: Kadath
Category: Guilds
In the spirit of Hogswatch, the Gods of the Discworld have done the unthinkable and actually agreed on something:

It has been decided that Priests and Followers who stray out of their God's preferred alignment will no longer immediately lose access to all their rituals. Instead, a hefty penalty will be applied to the difficulty, effectiveness and GP cost of the ritual that will become more severe the further the individual strays from their God's dictated alignment.

PLEASE NOTE: This is bein...

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An Encouradjinn Start, posted on Mon Nov 27 16:27:46 2023
Posted by: Kadath
Category: Klatch (domain pages)
Following the re-discovery of the Eritian Desert ruins, a few adjustments have been made to make the player experience a little smoother:

- Jassi's forge now has a custom helpfile that should help with the ordering syntax, rather than a generic "forge" helpfile. Use "help here" in the forge to view it.

- Jassi will now give you a reminder of which special item he needs if you try to give him the wrong item.

- Presenting a djinn weapon to another player will now check against their unmodi...

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Uncivil Endjineering, posted on Fri Nov 17 09:49:23 2023
Posted by: Kadath
Category: Klatch (domain pages)
Deep within the Eritian Desert, the ever-shifting sands have uncovered a decades-old trail to a ruined and forgotten settlement.

Several of the beings within this settlement still live, going about their daily routines in service of long-departed masters. Others have survived but with a rather less cooperative disposition.

There are lots of new things to discover that I don't want to spoil, but I invite you to explore this new area and hope you have fun with it! Many items have an associate...

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Over Our Quota On Bug Fixes, posted on Wed Nov 8 14:27:16 2023
Posted by: Kadath
Category: Guilds
A number of additions, improvements and bug fixes have been made throughout the Ankh-Morpork Guild of Thieves and beyond. Below is a list of the most noteworthy changes.

Commands:

- A bug in backstab has been fixed. Previously, if you tried to backstab while your inventory was still regenerating, the attempt would go through but you wouldn't get any attacks. Now the attempt is prevented entirely, so you don't lose GP for no reason.

- Scope now works properly for items sold in container...

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Tooling About, posted on Mon Sep 25 20:54:05 2023
Posted by: Kadath
Category: General
I've made a few small fixes and updates, as follows:

- DJB madmen are now significantly more likely to shout about paid advertisements than to shout about some random chatter they heard from passers-by. Hopefully this will make it more worthwhile to take out advertising time in the city.

- Maker's mark stamps (for leather tooling) now feature an expanded range of animals to choose from, mostly those associated with the Mano Rossa, Ninja and Conlegium Sicariorum.

- Vic's tannery in Ohulan-Cu...

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