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zMUD Colours

Discworld player help

zMUD Colours

Getting colours to work with Zmud under ANSI emulation can be problematic. The following information may be useful to you:

1.Go to "Preferences".
2.Expand the "Colors" branch of the tree. For ANSI terminal emulation use the scheme 'ANSI'.
3.Choose "Color Schemes".
4.There should be a setting for "Default text" which consists of a dark green box and a black box. The former is for the foreground colour, the latter is for the background colour.
Change these to what you want room descriptions and other normal text to show up as.
5.Choose "Foreground mapping" under the "Colors" branch.
6.There should be a display of colours corresponding to certain numbers. Change them to look like this:
0Light gray
1Dark blue
2Dark green
3Dark cyan
4Dark red
5Dark purple
6Dark yellow
7Light gray
8White
9Bright blue
10Bright green
11Bright cyan
12Bright red
13Bright purple
14Bright yellow
15White
7.Hit "Ok"
8.Save your settings by entering the text '#save' at the prompt, or clicking Settings|Save.