zMUD Colours |
Discworld player help |
zMUD Colours |
Getting colours to work with Zmud under ANSI emulation can be problematic. The following information may be useful to you:
| 1. | Go to "Preferences". |
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| 2. | Expand the "Colors" branch of the tree. For ANSI terminal emulation use the scheme 'ANSI'. |
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| 3. | Choose "Color Schemes". |
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| 4. | There should be a setting for "Default text" which consists of a dark green box and a black box. The former is for the foreground colour, the latter is for the background colour. |
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| | Change these to what you want room descriptions and other normal text to show up as. |
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| 5. | Choose "Foreground mapping" under the "Colors" branch. |
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| 6. | There should be a display of colours corresponding to certain numbers. Change them to look like this: |
| 0 | Light gray |
| 1 | Dark blue |
| 2 | Dark green |
| 3 | Dark cyan |
| 4 | Dark red |
| 5 | Dark purple |
| 6 | Dark yellow |
| 7 | Light gray |
| 8 | White |
| 9 | Bright blue |
| 10 | Bright green |
| 11 | Bright cyan |
| 12 | Bright red |
| 13 | Bright purple |
| 14 | Bright yellow |
| 15 | White |
| 7. | Hit "Ok" |
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| 8. | Save your settings by entering the text '#save' at the prompt, or clicking Settings|Save. |