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nationality

Discworld concepts

nationality

Description

Upon leaving the newbie area and entering Discworld, everyone must choose a nationality for their character. Your nationality is in principle unchangeable and determines where in the world you start, as well as the language you are fluent in and your accent.

There are 13 nations (and corresponding nationalities): Agatea, Djelibeybi, Dreg, Ephebe, Genua, Howondaland, Istanzia, Klatch, Lancre, Morpork, Omnia, Tsort and Uberwald.

Each of these nations have one or more regions. The choice for a particular region does not have an influence on the language or money you start with, but might result in a different starting location. This is also the location where the godmother will bring you to when you request her help.

Below follows a description of each of the nationalities.

Agatean

The Counterweight Continent is a prosperous empire, far across the ocean. Forests of sapient pearwood grow in a country where gold is commonplace and disobedience is a grave offence. The empire is ringed by a massive wall, there to keep out the hordes of bloodsucking foreign vampire ghosts that are all that exist outside of Agatea.

Agatean characters begin the game with Agatean currency and speaking Agatean. They all start in Bes Pelargic.

Djelian

A river kingdom, a thousand times as long as it is wide, Djelibeybi is built on pyramids and history. Depending on how you count time, and whether you consider recycled time as good as the fresh stuff, Djelibeybi may be as old as the Disc itself, or it may have only been around for a few tens of thousands of years.

Djelian characters begin the game with Djelian currency and speaking Djelian. They all start in Djelibeybi.

Dreg

The D'regs are a nomadic desert tribe of Klatch. Very warlike, fierce and honourable. If a D'reg is your friend, he's your friend for life. If he is your enemy, he is your enemy for life, which is now about twenty seconds.

D'reg characters begin the game with the Djelian currency and speaking Djelian. They start in Djelibeybi.

Ephebian

A land of marble, dates and olives, with a myriad of quarrelsome gods, Ephebe tries to be the most cultured and civilised place on the Disc. They created the ideas of democracy and the philosophical method. As a country, Ephebe prefers debate and rationality to warfare, but is fully capable of turning its developments to more martial uses.

Ephebian characters begin the game with Ephebian currency and speaking Ephebian. They all start in Il Drim, except those who choose to start in the Ephebian desert.

Starting in Ephebe is difficult, and is not recommended except for experienced players desiring a challenge.

Genuan

The Diamond City, jewel of the Vieux river and home to the best and most magically active gumbo anywhere. Genua has recently escaped the mirrored fist of Lilith de Tempscire and has begun to recover into its own city as opposed to being a collection of story-fragments woven into the illusion of one.

Genuan characters begin the game with Genuan currency and speaking Morporkian. Start locations depend on the region.

Howondalandish

Past even darkest Klatch, there are the jungles of Howondaland, with ruined temples, priests of demon snake gods and many lost tribes (known to their neighbors by names that tend to be variants on 'people who should have turned left rather than right at the fork in the river'.) It's a barbarian's playground, a demon snake god's backyard and the worst nightmare or fondest dream of many a virgin sacrifice. (Depending on their views on barbarians and demon snake gods.)

Howondalandish characters begin the game with Djelian currency and speaking Djelian. They start in Djelibeybi.

Istanzian

For a long time the nation of Istanzia lived in fear of the Omnian Empire which nibbled at the Istanzian villages on their border. Istanzia is a river kingdom based along the Istanzia river flowing into the Circle Sea from the mountains of Klatchistan.

Istanzian characters begin the game with Ephebian currency and speaking Ephebian. They start in Il Drim.

Warning: Starting in Istanzia is difficult and is not recommended except for experienced players desiring a challenge.

Klatchian

The plains, jungles and deserts of Klatch stretch rimwards from the Circle Sea. Home to giraffes, elephants and far stranger things, Klatch also has more than its share of nomadic tribes, lost civilizations and decadent city-states.

Klatchian characters begin the game with Djelian currency and speaking Djelian. They all start in Djelibeybi.

Lancrastian

A mountain kingdom high in the Ramtops, Lancre is the home of many small villages as well as being the traditional seat of witchcraft. Under the reign of King Verence, the kingdom has begun to make quiet steps toward the modern era, but on a whole, remains a rural and simple place.

Lancrastian characters begin the game with Lancre currency and speaking Morporkian. Start locations depend on the region.

Morporkian

Morporkians are from the Sto Plains, the fertile area around the river Ankh. While the plains are dotted with many villages and numerous cities, the greatest of them is the metropolis of Ankh-Morpork, a city that will give you anything, provided that you have money in your pocket.

Morporkian characters begin the game with Morporkian currency and speaking Morporkian. Start locations depend on the region.

Omnian

Omnia is the land of the Great God Om and his followers. Once a warlike and expansionist theocracy, following a costly war with Ephebe, they abruptly ceased crusading against their neighbors. Nowadays, most Omnians seen are not soldiers bent on subjugating the infidel, but missionaries trying to convert them with pamphlets about Om's glory.

Omnian characters begin the game with Ephebian currency and speaking Ephebian. They all start in Il Drim.

Warning: Starting in Omnia is difficult and is not recommended except for experienced players desiring a challenge.

Tsortian

On the rimward side of the Circle Sea, Tsort is a large desert country bordered on the north by the Klatchian Empire and the south by the river kingdom of Djelibeybi.

Tsortian characters begin the game with Djelian currency and speaking Djelian. They all start in Djelibeybi.

Uberwaldean

Dark forests, craggy lightning-chased peaks, werewolves, vampires and friendly men stitched together out of body parts. Uberwald is a dangerous and gloomy place, with only a few villages huddling, in constant fear of things that bump and howl and bite in the night.

Uberwaldian characters begin the game with Lancre currency and speaking Uberwaldean. They all start in Escrow.

Warning: Starting in Uberwald is EXTREMELY difficult and is not recommended except for experienced players desiring a challenge.

See also

currency, languages