Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
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Size Isn't Everything, posted on Mon Sep 27 16:10:01 2021 | Posted by: Kake | Category: Sur | The very long sausage staff has had a bit of a revamp. It now takes damage in combat, in order to bring it in line with the MUD's weapon standards - but to balance this, it can now be fixed by dipping it into an appropriate liquid.
(Oh, and thanks to Feanor, it is also now 122% more delicious.) |
What's In A Name?, posted on Thu Sep 16 18:20:31 2021 | Posted by: Fran | Category: Special | I have changed how the identify command works. Items you identify will now only lose their identity when someone uses the identify command again or the unidentify command. This means that identities won't be lost if you give an item to a cloud, bat or horse nor if another player handles the item.
Note that other players can overwrite or unidentify items, so only hand over your precious items to people that you trust.
Also note that identifiers used to leak to other players when an item was so...Read The Rest Of This Entry |
Now We Try It My Way, posted on Tue Sep 14 10:34:36 2021 | Posted by: Kake | Category: Sur | Pam Dunthrive in Bleak Prospect now offers custom-made cardigans. |
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