Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

A Brief History Lesson, posted on Fri Sep 25 14:05:23 2020
Posted by: Woom
Category: General
The "history" command has received two new syntaxen.

"history channels" will show you a list of the channels you currently have access to (talker channels and clubs, and, if you happen to be a newbie, newbiehelper or creator, the corresponding channels) that have a history to read. Useful if you just logged in and want to read everything you might have missed.

"history channels since last" does the same, but won't include channels that haven't had anything said on them since the last time you ...

Read The Rest Of This Entry


More Good Cuppa., posted on Thu Aug 20 09:29:33 2020
Posted by: Aristophanes
Category: Guilds
A bug has been fixed that sometimes stopped people from successfully inhuming Wun Good Cuppa. Enjoy!

An Arm And A Leg, posted on Wed Aug 12 00:45:47 2020
Posted by: Presto
Category: General
You can now get bits from corpses (and bits from other bits) with swords, axes, and polearms. The part you're trying to get must be above a certain overall size, and it can't be an internal organ, a bone, or skin; so things like arms, legs, heads, etc. AND you can't be holding the corpse or bit; it has to be on the ground or some other surface.

Knives and daggers will continue to work as usual.

If you find a bit you think you should be able to get but can't, or CAN get but think you shouldn't...

Read The Rest Of This Entry


Just Clowning Around, posted on Wed Jul 8 16:41:16 2020
Posted by: Mephistotle
Category: Guilds
Ankh-Morpork Times

Saturday 18th Sektober Secundus, UC 2042

After a practical joke that lasted more than a year, the senior staff of the Fools' Guild have pulled down the set piece backgrounds blocking their new members from the majority of the guild.

This was widely regarded as "not all that funny" by the majority of outsiders, and "the strictest adherence to our tradition and respect to our institution" by the Cloistered Staff. One Fool on staff, who wishes to remain anonymous, is quo...

Read The Rest Of This Entry


Giving To The Group, posted on Thu Jul 2 20:25:29 2020
Posted by: Presto
Category: General
There is now a 'groupaccept' option under 'options auto give' to control whether or not you will automatically accept things given to you by group members.


Cloud Differentiation, posted on Fri Jun 26 09:39:57 2020
Posted by: Aristophanes
Category: Guilds
You can now refer to a Fyodor's Nimbus of Porterage cloud as "nimbus" and "carrier". Things like "look at my nimbus" or "look at my carrier cloud" will now work.

N.B. Any clouds summoned before this blog will not have been updated.

Panning Out, posted on Tue Jun 23 11:48:06 2020
Posted by: Capita
Category: Ram (domain pages)
After a recent earthquake in the Copperhead Mountains, the amount of purple mineral powder found in mines has increased.

Never A Kindly Word., posted on Sat Jun 20 10:40:15 2020
Posted by: Fran
Category: Guilds
Mocking can be a hit or miss affair sometimes, so I've added in some hints to help out. Witches may now mull over their targets' shortcomings with additional eye-ings. This will show the witch where they might best apply some verbal jabs.

Enjoy!

Fran.

Options Combat Attack_on_theft=on, posted on Tue Jun 16 16:05:37 2020
Posted by: Aristophanes
Category: Guilds
There is now an option (options combat attack_on_theft =on/off) that lets you automatically attack when someone tries to steal from you.

This means that you can use this option to automatically attack when something fails to steal/filch from you. The option will make you always attack someone who snatches (whether or not they succeed).

Hoods N' Visors, posted on Mon Jun 15 03:42:32 2020
Posted by: Presto
Category: General
Greetings!

There have been a couple small clothing and armour changes. First, all cloaks/robes/dresses that say they have a hood should now have a functioning hood. Use 'pull hood [on] <item> [forward]' and 'push hood [on] <item> [back]' to raise or lower the hood. Second, in the same vein, helmets that say the have a visor should now have a working visor. Use 'raise/lower visor on <helmet>' to move it.

I'm not sure I updated all occurrences, so if you find one of these that does not have a...

Read The Rest Of This Entry


RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72

Subscribe to this blog through RSSRSS


Back to list of blogs.