Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]
Dangerous Waters, posted on Sun Apr 2 15:12:19 2017 | Posted by: Kirves | Category: General | Once upon a time, someone intended for attack actions in water to work at 1/3 the speed they do upon land. Due to a small miscalculation on their part, attack actions were instead made to work roughly 3 times faster than they did on land.
Unfortunately, this was not noticed for many a year until some players observed some crocodiles doing what they assumed was near impossible, namely killing them.
Interestingly enough, that is what the crocodiles should have been doing all along but with player...Read The Rest Of This Entry |
Brainiacs, posted on Fri Dec 11 23:50:46 2015 | Posted by: Kirves | Category: General | Some NPCs now fight a wee bit more intelligently.
Those few NPCs that were unarmed and set to parry only should now parry unarmed. Specifically, this affects Shades trolls, Tsimo wrestlers and some Ephebe athletes. There may be others.
Some other NPCs will also parry unarmed now if they lose their weapons. A great number of NPCs are affected by this change.
Additionally, some NPCs are now slightly more careful in how they decide to attack. A great number of NPCS are also affected by this as well....Read The Rest Of This Entry |
Beat And Nearly Feinted? Go Berserk!, posted on Thu Oct 15 16:05:26 2015 | Posted by: Kirves | Category: Guilds | Feint and beat no longer work while berserked, putting them in line with other fighting commands.
From a role-play perspective, as feinting is a tactical decision requiring some amount of thought, it makes little sense for it to be available while berserking. The same applies to beat. |
Ironing Out Berserking, posted on Thu Sep 10 19:11:31 2015 | Posted by: Kirves | Category: Guilds | The stat loss from berserk no longer interferes with stat changes from iron gauntlets, bless and other similar things. |
Leatherworking Leathery Leather, posted on Thu Jan 15 12:36:59 2015 | Posted by: Kirves | Category: Guilds | A small mathematical error in leatherworking has been fixed so that needleworking is no longer used for badly-damaged items. It should now work as how the helpfile suggests it should. |
If Your Skins Weren't Tanned Before, posted on Mon Sep 9 10:14:50 2013 | Posted by: Kirves | Category: General | By popular demand from various hide buyers and players throughout the Disc, the way tanning works has been changed quite a bit.
Players will now find some things easier to tan and others more difficult. Some things will be paid slightly more money for than they used to be and others less. Dyeing is more difficult in many cases than it used to be as well.
A new command has also been added to tanning kits - "Divide" which can be used to make a skin smaller as to be easier to tan and later dye.
A...Read The Rest Of This Entry |
Gonna Tan Your Hide, posted on Wed May 29 13:11:19 2013 | Posted by: Kirves | Category: Guilds | Tanning kits have undergone some small revisions.
You will now find that tanning skins of smaller sizes will use less guild points than those of larger sizes and you will now receive a message stating how well you tanned a skin when you do so.
Additionally, they have been made slightly more durable and more expensive by manufacturers and retailers in anticipation of the flood of customers looking to try out these new features.
And finally, tanner's kits and the various supplies needed for dyei...Read The Rest Of This Entry |
| Archives |
Subscribe to this blog through RSS
Back to
list of blogs.