Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]
Colourful Options!, posted on Tue May 3 21:54:06 2016 | Posted by: Pit | Category: Special | A long, long time ago, Discworld proudly supported the graphical standards of the day by implementing the full ansi spectrum of sixteen colours. Since then, graphical standards have come a long way, and for quite some time now, Discworld has supported over sixteen million colours. However, many players have not been using them.
To remedy this waste of colourful possibilities, we have supplied about 240 additional colour names. Have a read of "help colours" and go wild setting your colours to any of the options in "help colour list". :)
NOTE: many players currently have suboptimal colour settings. Make sure to use "term network" to allow your client to express a preference. If that doesn't work well, try "term xterm256". Checking "colours list" should show whether you have access to all the supported colours.
P.S. Some of the colours in the list are still undecided, as shown by them only have a hex-code in help colour list and the colours command. If you have good suggestions to name these colours, please do tell Pit. :)
P.S.2. As a consequence, the way the colour orange is displayed may have changed for some people. To get the colours you're used to back, set the relevant option to "icterine". |
| Archives |
Subscribe to this blog through RSS
Back to
list of blogs.