Developer Blogs
This is a blog for all the cool, but minor, things that your creators do for you.
[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]
Clever Blog Title, posted on Mon Feb 3 22:40:33 2025 | Posted by: Kadath | Category: General | - Some new shades of black have been added to the willing well (and may show up in other places, too).
- Both versions of the djinn "tabar-shishpar" weapon now have access to the 'stab' special, as was originally intended.
- The tabar-shishpar (and any other non-axe weapons that nevertheless respond to the word "axe") can now be used to chop apart crates in a certain ephebian tunnel network.
- A long-standing bug has been fixed with a certain hidden chest in a certain ephebian tunnel network that would cause it to spawn with no contents.
- The basilisk should now spawn a bit more consistently and therefore should no longer clutter up the sausage order board as often while being unavailable to hunt.
- Fixed a bug that prevented certain special attacks and abilities from triggering when riding a horse with high intuition. An example of this is the "rebuttal" riposte attack from the darkened trident, which should now work as intended while mounted.
- Penguins feathers no longer weigh 1lb each. |
| Archives |
Subscribe to this blog through RSS
Back to
list of blogs.