Gunboat Diplomat, posted on Thu Nov 25 17:06:36 2021 | Posted by: Kake | Category: Waterways (domain pages) | Several sailing-related bugs have been fixed:
Hitting a forward current at the end of a voyage will no longer make the SS Unsinkable leap magically over the port and get stuck on land. If the current would have taken you into port, your voyage will now be correctly completed.
The difficulty of tying crates down was previously very random. It now scales with the number of crates you're trying to tie, though the overall range of difficulty remains the same. This means that people with lower sk...Read The Rest Of This Entry |
Sailing Bugfix For Followers, posted on Tue Jul 13 15:46:05 2021 | Posted by: Capita | Category: Waterways (domain pages) | Fruitbats and mounts and other living followers should now be removed from the SS Unsinkable properly after the mission ends, even if they aren't following you. |
Ring Of Buoyancy Fix, posted on Tue Feb 16 12:11:36 2021 | Posted by: Capita | Category: Waterways (domain pages) | The bug with gold and red coral rings that made them mess up your buoyancy if you wore them into the CTF arena has been fixed. (Note that if your buoyancy is already messed up, it will still be messed up and you will have to get a liaison (or me) to fix it.) |
Impossible Voyage, posted on Thu Dec 5 04:26:03 2019 | Posted by: Capita | Category: Waterways (domain pages) | The Ephebian smugglers need this rush delivery on the other end of the Circle Sea in four hours, and only the smuggler fleet's fastest and least reliable ship, the dragon-powered SS Unsinkable, can make it there in time.
To make it across, four players must cooperate to steer the ship, wrangle the dragons into behaving, put out fires and repair any holes in the hull, search the storerooms for supplies to do all of the above, and perhaps even fight off a sea monster - all while contending against...Read The Rest Of This Entry |
Communication History, posted on Sun Nov 17 20:51:13 2013 | Posted by: Pit | Category: Am (domain pages), Cwc (domain pages), Developers, Fluffos (domain pages), Forn (domain pages), Guilds, Klatch (domain pages), Learning (domain pages), Liaison (domain pages), Playtesters (domain pages), Ram (domain pages), Special, Sur, Underworld and Waterways (domain pages) | Those whose memory fails them on occasion will be pleased to know that the functionality of the history commands "htell" and "hsoul" has been extended:
* hsoul now also includes emotes, and has an option to filter only player souls
* a new command hsay captures all says, saytos, whispers and so on
* a new command hcomm combines the communication from htell, hsoul and hsay
Enjoy! |
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