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This is a blog for all the cool, but minor, things that your creators do for you.

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New Title: "Mx"., posted on Tue Apr 2 19:02:28 2019
Posted by: Aristophanes
Category: Special
There is now a new default title, "Mx" available to all players. Use the command "title update" to gain access to it.

Ps. You may have to su in order for "title update" to work. Ps. Ps. Try "title update" twice if the first time doesn't do it :)

Birthdays, posted on Sun Oct 14 15:51:51 2018
Posted by: Presto
Category: Special
The 'birthdays' command can now show you who has an upcoming birthday or who just had one recently (within +/- 14 days). Just use 'birthdays <number>' to give the window to check.

Hot Stuff 2, posted on Tue Aug 21 17:54:00 2018
Posted by: Capita
Category: Special
The way cooling clothing works has been made more consistent. It will now cool you down even if you're indoors, but the total amount of cooling you can receive from clothing is based on the current room temperature.

He's All Ears., posted on Thu Aug 16 22:36:27 2018
Posted by: Aristophanes
Category: Special
Igor in the basement level laboratory in the Pseudopolis Yard watch house has come into a supply of arms and ears in addition to his ready supply of noses.

For a donation to the Widowth and Orphanth fund he may be persuaded to replace your missing parts, or to reattach a replacement that you "obtain" for him.

N.B. The exact method by which he takes his payment has changed slightly - he will take it as part of the process rather than by players donating money beforehand. He also continues to r...

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Gemcutting Edge, posted on Thu Jun 7 19:15:05 2018
Posted by: Capita
Category: Special
Some of the patterns in the gemmed jewellery pattern book (Making Jewellery with Gems, by L. B. N. Wiggletoes), that were removed due to being unfinished way back when Slippery Hollow was released, are now finished and unremoved.

In Hot Pursuit, posted on Sat May 12 14:16:40 2018
Posted by: Pit
Category: Special

Due to the discovery and subsequent fixing of a bug, you may find that pursuing has now become a little easier.

The effect should not be extreme, but may well be enough to be noticeable.

Your diligent bugfixer team.

Beer Helmets, posted on Sat Apr 28 18:22:58 2018
Posted by: Capita
Category: Special
The Hat temple shop in AM now stocks the latest in getting-drunk technology.

Caught Them All Again, posted on Mon Apr 9 17:10:27 2018
Posted by: Capita
Category: Special
Professor Shrub's imps have all been put on the incinerator again, thanks to the adventurers that helped capture them.

You Call That A Knife? II., posted on Sun Apr 1 11:04:24 2018
Posted by: Aristophanes
Category: Special
PS. As part of the selected weapon updates, I have also added two new weapons.


You Call That A Knife?, posted on Sun Apr 1 10:51:14 2018
Posted by: Aristophanes
Category: Special
As I'm sure many of you are aware, some melee types (e.g. polearm, axe, misc, and flail) have been in a bad spot for a long time. This is, at least in part, due to the lack of decently-damaging, heavier weapon choices in these weapon classes.

I have therefore selected a very limited number of weapons in these melee classes and updated them.

Please note that this is a stop-gap measure intended to help some neglected melee classes until combat changes further down the line are ready :)



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