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Revisionist, posted on Fri Mar 15 10:08:44 2024
Posted by: Kake
Category: General
* The "brief" command now shows your settings in alphabetical order.

* The lecture timetables in the AM Assassins' Guild now obey your temporal_reality setting.

* When Bernita's wombles deliver flowers, you'll now be able to see in hcomm who sent them.

* Various new breads have been added to the bakery stall in Djelibeybi's bazaar.

* Some witch hats will now keep the rain off when they didn't before.

* The thaum-absorbing pyramids in the outdoor gym at the Institute of Illusory Learning now ...

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The Craft Of Bugfixing, posted on Wed Mar 6 13:40:18 2024
Posted by: Guildenstern
Category: General
* Beard Day beards can now be removed. They will vanish when you do so, but if this makes you sad then you can always su for another one.

* The Morporkian Carriages game will now tell you who won when the game has finished. Moreover, you can now end a game that's got "stuck" by making sure that all players who are still in the room have resigned (see the helpfile attached to the game for more details).

* Decoratable items now have the adjective "decorated" or "undecorated" as appropriate. Mo...

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Why Is This Loon Still Blogging About Parrying?, posted on Fri Feb 23 15:04:35 2024
Posted by: Kadath
Category: General
In addition to the adjustments that were discussed in previous blog posts, an additional, separate issue was found that related to parrying some ranged attacks (particularly those involving smaller projectiles).

An additional (and hopefully final) change has now been made that should make a far more noticeable difference to parry users defending against small projectiles. This change should mean that your choice of "tactics response" should always be used when defending against ranged attac...

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Parrying What Life Throws At You Pt. II, posted on Thu Feb 22 13:56:17 2024
Posted by: Kadath
Category: General
I've now made a further adjustment to the weighting of ranged attacks vs parrying defence, as mentioned in the original post on this topic. Again, please submit a bug report if you witness any behaviour you think constitutes a bug or unintended outcome of this change.

I would also like to clarify that this change does *not* affect inhumation attempts in any way. There is separate code that handles those compared to normal ranged attacks.

Have fun!

Kadath

Parrying What Life Throws At You, posted on Wed Feb 7 15:03:54 2024
Posted by: Kadath
Category: General
An issue has been identified that made it extremely difficult for anyone using the 'parry' response to defend against the majority of ranged attacks (anything using the thrown/fired skills).

This will have had a significant impact on players who rely on parry in places like the smuggler caves and copperhead mines with aggressive NPCs who like to throw things. It will, however, have been advantageous for players using ranged attacks against parry-using NPCs as well.

The modifier that favoured...

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No One Knows What The Dead Think, posted on Wed Dec 6 17:37:31 2023
Posted by: Kake
Category: General
Feeding GP to a spectre will now extend the duration of its life properly, rather than simply replacing the old timeout with a new one. This means that you no longer need to wait until your spectre is about to disappear in order to avoid wasting previously-fed GP.

Praying for others will now contribute deity points to the pool in the same way as praying in general.

"appraise here" will now attempt to let you know if you're in a room where dropped things will fall down rather than just stay...

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Tooling About, posted on Mon Sep 25 20:54:05 2023
Posted by: Kadath
Category: General
I've made a few small fixes and updates, as follows:

- DJB madmen are now significantly more likely to shout about paid advertisements than to shout about some random chatter they heard from passers-by. Hopefully this will make it more worthwhile to take out advertising time in the city.

- Maker's mark stamps (for leather tooling) now feature an expanded range of animals to choose from, mostly those associated with the Mano Rossa, Ninja and Conlegium Sicariorum.

- Vic's tannery in Ohulan-Cu...

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Injury Time, posted on Mon Aug 21 12:30:15 2023
Posted by: Kake
Category: General
Four new achievements have been added, all from ideas in our Rainy Day File: Accident Prone, Brittle Bones, Packrat and Scheherazade.

The quartermaster's shovel is now a mace, rather than a polearm, since this is more consistent with its length.

Sorrel will now answer to "spice".

Gravitas, What Gravitas?, posted on Wed Aug 9 15:57:03 2023
Posted by: Kake
Category: General
A bug has been fixed in the Memorable achievement, but unfortunately the fix required us to clear progress on this achievement for those who have made some progress but not yet completed it. If you feel hard done by because of this, please talk to a liaison. This does not affect people who've already completed the achievement; only people who were part-way there.

The spelling of the "Fossilized" title has been corrected to "Fossilised", in line with MUD style for spelling. If you were using t...

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Lying Like A Cheap Rug, posted on Sun Jul 23 21:04:14 2023
Posted by: Guildenstern
Category: General
One of the long-standing problems that Djinn's Flying Carpets, on Scoone Avenue in Ankh-Morpork, was having with their supply of flying carpets has been fixed. At least one remains.

(Some other carpets can also be found elsewhere.)

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