Index of l
 letters can change the world, remove the l from world and you have word
- language_info(cur_lang, cur_lang); /global/communicate.c
 - languages.c.
The language handler.
 - lathe.c.
Bodger's lathe, for woodworking.
 - leader_of(string); /obj/handlers/group_handler.c
This function returns the person who is currently
leading the group, if any.
 - leadership_handler.c.
This handler keeps track of leaderships in guilds with specialities.
 - LEASE; /include/housing.h
Define the house ownership type as being a leasehold 
 - liaison.c.
 - lib.c.
The library is a sort of information center.
 - library.c.
The library is a sort of information center.
 - library_t.c.
The library is a sort of information center.
 - list_applications(); /obj/handlers/applications_handler.c
This method lists all the current applications.
 - list_applications_newbiehelpers(); /obj/handlers/applications_handler.c
This method returns the list of newbiehelpers who have applied to be
a happy new newbie helper.
 - list_buggy_starts(); /obj/handlers/start_positions.c
Get a list of all the currently registered buggy start positions.
 - list_cannot_close(); /obj/handlers/secure_handlers/inhume_inherit.c
Query the entire cannot_close mapping.
 - list_cannot_close(); /obj/handlers/secure_handlers/inhume_inherit.wtf
Query the entire cannot_close mapping.
 - list_cannot_place(); /obj/handlers/secure_handlers/inhume_inherit.c
Query the entire cannot_place mapping.
 - list_cannot_place(); /obj/handlers/secure_handlers/inhume_inherit.wtf
Query the entire cannot_place mapping.
 - list_categories(); /obj/handlers/colour_handler.c
 - list_contractable_npcs(string); /obj/handlers/secure_handlers/inhume.c
Give a nicely formatted table of NPCs that you can request contracts on,
and prices.
 - list_contractable_npcs(string); /obj/handlers/secure_handlers/inhume_inherit.c
Give a nicely formatted table of NPCs that you can request contracts on,
and prices.
 - list_contractable_npcs(string); /obj/handlers/secure_handlers/inhume_inherit.wtf
Give a nicely formatted table of NPCs that you can request contracts on,
and prices.
 - list_enforcers(); /obj/handlers/secure_handlers/inhume.c
Get a nice formatted string containing the names of the Guild Enforcers.
 - list_enforcers(); /obj/handlers/secure_handlers/inhume_inherit.c
Get a nice formatted string containing the names of the Guild Enforcers.
 - list_enforcers(); /obj/handlers/secure_handlers/inhume_inherit.wtf
Get a nice formatted string containing the names of the Guild Enforcers.
 - list_expired(); /obj/handlers/secure_handlers/inhume_inherit.c
Query the entire _expired mapping.
 - list_expired(); /obj/handlers/secure_handlers/inhume_inherit.wtf
Query the entire _expired mapping.
 - list_inhumes(string); /obj/handlers/secure_handlers/inhume.c
 - list_killfile(string); /obj/handlers/board_handler.c
Retrieve a players killfile list
 - list_of_boards(); /obj/handlers/board_handler.c
The names of all the boards.
 - list_of_signs(); /obj/handlers/zodiac.c
 - list_sacrosanct(); /obj/handlers/secure_handlers/inhume.c
Query the entire sacrosanct mapping.
 - list_sacrosanct(); /obj/handlers/secure_handlers/inhume_inherit.c
Query the entire sacrosanct mapping.
 - list_sacrosanct(); /obj/handlers/secure_handlers/inhume_inherit.wtf
Query the entire sacrosanct mapping.
 - LISTS_SAVE; /obj/handlers/mail.h
 - living; /std/living
 - living.c.
The main living inherit.
 - living_carrying(object); /secure/simul_efun/find_match.c
This method returns the living object carrying the given object.
 - living_commands(); /std/living/living.c
This method adds any commands needed by the living inherit.
 - living_data(handicap, handicap, handicap, handicap, handicap, handicap, handicap, handicap, handicap, handicap); /std/living/living.c
 - living_mxp_commands(); /obj/handlers/player_handler.c
This function returns the list of commands available to use in an
mxp way on a living/player.
 - living_mxp_commands(); /obj/handlers/term.c
 - living_mxp_tag(); /obj/handlers/term.c
This function returns the list of commands available to use in an
mxp way on a living/player.
 - living_poss_short(object, object); /obj/handlers/attack_messages.c
 - livings.c.
A handler to deal with all the living objects on the disc.
 - load_a_chat(int, int); /obj/monster.c
This method loads up the set of chat strings to use while in combat.
 - load_a_chat(int, int); /obj/monster.c
This method loads up the set of chat strings to use while in combat.
 - load_chat(int, int); /obj/monster.c
This method loads up the chat strings for the npc.
 - load_chat(int, int); /obj/monster.c
This method loads up the chat strings for the npc.
 - load_datum(string); /obj/handlers/research_handler.c
 - load_file(); /obj/handlers/guild_things/assassins_gm_room_tracker.c
 - load_file(); /obj/handlers/guild_things/leadership_handler.c
 - load_file(); /obj/handlers/guild_things/position_handler.c
 - load_file(); /obj/handlers/guild_things/run.c
 - load_file(); /obj/handlers/newbiehelpers.c
 - load_file(); /obj/handlers/secure_handlers/inhume_inherit.c
 - load_file(); /obj/handlers/secure_handlers/inhume_inherit.wtf
 - load_file(); /obj/handlers/start_positions.c
 - load_file(); /obj/misc/dart_board_inherit.c
 - load_formatted_mail(int); /obj/handlers/mail_handler.c
Loads a mail of a given ID and formats the data into a string.
 - load_group_npcs(string); /obj/handlers/hospital.c
This method creates the npcs for the specificed group of npcs.
 - load_group_npcs(string); /std/hospital.c
This method creates the npcs for the specificed group of npcs.
 - load_handler_data(); /obj/handlers/playerinfo.c
 - load_image(string, string); /obj/handlers/image.c
This method reads in the given image file, and returns a two-dimensional
array of integers representing the data in the file.
 - load_it(); /obj/handlers/book_handler.c
Loads the state information from the save file.
 - load_it(); /obj/handlers/new_soul.c
Loads the previous state of the soul object off the disc.
 - load_mail_data(int); /obj/handlers/mail_handler.c
Loads the mail info of a given mail.
 - load_main(); /obj/handlers/inherit/club_basic.c
This method loads the data from the disk.
 - load_main(); /obj/handlers/inherit/club_basic.c~
This method loads the data from the disk.
 - load_me(); /obj/handlers/applications_handler.c
Loads the object.
 - load_me(); /obj/handlers/player_council.c
 - load_me(); /obj/handlers/taskmaster.c
 - load_message(string, string, string); /obj/handlers/folder_handler.c
This method loads a message for the specified player in the specified
folder.
 - load_npc_object(string); /obj/handlers/hospital.c
This method loads the specific npc.
 - load_npc_object(string); /std/hospital.c
This method loads the specific npc.
 - load_player(string); /obj/handlers/player_handler.c
This method will load in the player file.
 - load_player_file(string); /obj/handlers/pet_handler.c
 - load_random_npc(string, string, string); /obj/handlers/hospital.c
This method randomly selects an NPC or a group of NPC's from
the list of defined NPC's for the room/region.
 - load_random_npc(string, string, string); /std/hospital.c
This method randomly selects an NPC or a group of NPC's from
the list of defined NPC's for the room/region.
 - load_room_at(int, int, int); /std/room/inherit/terrain_map/handler_base.c
This method is used to find a room at the specified coordinates,
or to clone and setup a new one if none exists so far.
 - load_var(string); /obj/handlers/guild_titles.c
 - loader.c.
 - localtime_local(int, int); /secure/simul_efun/ctime_elapsed.c
Breaks up the time, as per localtime efun, but based on the users
set local time.
 - log_calls(string); /obj/handlers/guild_things/quota.c
 - log_calls(string); /obj/handlers/guild_things/quota_old.c
 - log_file(string, string, string); /obj/handlers/secure_handlers/inhume_inherit.c
 - log_file(string, string, string); /obj/handlers/secure_handlers/inhume_inherit.wtf
 - log_file(string, string, string); /secure/simul_efun/modified_efuns.c
This method writes a message out ot a log file.
 - log_message(string); /obj/handlers/newbiehelpers.c
 - log_who(string); /d/learning/master.c
 - login(string, string); /obj/handlers/guild_things/priest_update.c
 - login(string, string); /obj/handlers/guild_things/quota.c
 - login(string, string); /obj/handlers/guild_things/quota_old.c
 - login_callback(string, string); /obj/handlers/start_positions.c
This is the callback function registered with the login handler.
 - login_event(mixed, mixed); /obj/handlers/news_handler.c
 - login_handler.c.
The login handler lets you have a funct called as a player logs in or out.
 - login_information(ob); /obj/handlers/login_handler.c
 - logroom.c.
 - long(string, string); /std/object.c
The description of an object when someone looks at it.
 - look_for_deletions(); /obj/handlers/co_ordinate_handler.c
This is a function which runs through and finds old outdated rooms
and removes them.
 - look_up(string); /obj/handlers/cpi_handler.c
 - lookmap(int); /std/room/basic_room.c
 - lottery(name, name, name, name); /obj/handlers/lottery.c
 - lottery.c.
 - lowest_magic(); /obj/handlers/blue_ring_handler.c
 - lpc.c.
LPC handler, can be queried to find the current efuns and sfuns.
 - lucky_achievements(object, object); /obj/handlers/taskmaster.c
Adjust Lucky Sod achievements if appropriate.