save_object |
Discworld efun help |
save_object |
void save_object(string name)
Save values of variables of this object in the file name. It is illegal to have '.' or space in the field name. Wizards that call this function can only save to files in their own directories.
Objectpointers are stored as the number '0'. Variables that has the type modifer 'static' will not be saved. Example: static int xxx;.
See also
restore_object.