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This is a blog for all the cool, but minor, things that your creators do for you.

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Another Fine Product From The Nonsense Factory, posted on Sun Oct 27 16:57:11 2024
Posted by: Kake
Category: General
The mailer is now more informative about what's actually happening when you (a) save a message from one folder to another, and (b) answer its questions about whether you'd like to save your messages to the "received" folder and/or delete the messages marked for deletion.

Note: quitting the mailer may get spammier in the short term if you have previously misunderstood how things work and hence ended up with all the things in your inbox being also duplicated in your "received" folder. Hopefully t...

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Oceanic Dissonance, posted on Sat Oct 26 17:06:48 2024
Posted by: Kake
Category: Waterways (domain pages)
Some of you will already be aware that a compass plugin for sailing has recently been taken down by its maker, after a conversation with one of our liaisons. For the avoidance of doubt: sailing compass plugins are not permitted, so if you have one installed, please uninstall it.

I have now changed some of the sailing code in order to stop the plugin from working. The reason for doing this is to make sure nobody is breaking the rules accidentally due to not having seen this blog post.

As an un...

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Worth The Weight, posted on Tue Oct 22 23:16:22 2024
Posted by: Kadath
Category: General
A few fixes and adjustments have been made since the launch of the new Hedge Wizards' area in Skund Forest. Depending if/when you visited, you may not have experienced the 'before' version of these changes, but for the sake of those early birds who ran into a few oddities, here are the most relevant changes:

Skund Hedge Wizard Outpost:

- The teleport circle on the lower floor now transports your followers when you use it to move

- The misty archways inside the giant tree are better at kee...

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Hedge Fun Management, posted on Fri Oct 18 09:31:50 2024
Posted by: Kadath
Category: Guilds
The hedge wizards of Skund Forest have been hard at work over the last few months and have finally finished renovating their dilapidated gathering point northeast of Pekan Ford.

Some disparate pieces of knowledge have been gathered into one place - a rarity for these nomadic sorts, but a boon for wizardry as a whole. Some of the more enterprising types have also taken the opportunity to set up shop in what they hope will become something of a hub for like-minded spellcasters.

All are welcome t...

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Burgle Fixing, posted on Wed Oct 9 16:01:34 2024
Posted by: Stygian
Category: Guilds
This past weekend, many bug fixes, improvements and alterations were made to the Thieves Guild (and more). Here are some of the most noteworthy changes:

*Several previously-runtiming rooms relating to the Thieves' Guild punishment system have been fixed to no longer runtime. If you have been relying on this issue to avoid being thrown into a pit for being naughty, please be aware that this strategy will no longer work.

* Thieves' Guild heavies will no longer take living things (such as pets) f...

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