Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Lightly Seared On The Reality Grill, posted on Wed Aug 21 16:11:17 2024
Posted by: Kake
Category: General
The klein bottle cosies sold in the Creel Springs magic shop now come in a range of colours (including one super-rare). The plain ones are still available for those who prefer them.

A bug has been fixed that was preventing anyone from getting the best result for the earring in the well-chewed metalworking book.

The soul formerly known as "eskimo" is now known as "hongi".

Inspired by the popularity of lettuce-eating tortoises, the geese from the Slippery Hollow pet stall will now accept gifts ...

Read The Rest Of This Entry


Leave Poor Prinscilla Alone :(, posted on Sat Aug 17 17:27:47 2024
Posted by: Pit
Category: Am (domain pages)
After being viciously murdered one too many times, Prinscilla has decided that enough is enough.

She will now refresh her collection of horses on her own initiative.

Disconnection Detection, posted on Sat Aug 10 13:21:27 2024
Posted by: Pit
Category: General
Hello all,

We are aware that there is a problem where players repeatedly get disconnected, and are discussing solutions with the ISP.

For the time being, we have implemented some functionality to protect players from dying in combat when a disconnect is detected by marking them as unconscious. This code is still in beta, and therefore may still have some flaws, but we are rolling it out now because we hope that it will help you.

If you would rather not have this code apply to you, please cont...

Read The Rest Of This Entry


Wisdom Like Silence, posted on Wed Aug 7 14:39:28 2024
Posted by: Kake
Category: Guilds
There are new thresholds for the number of votes that assassin specialisation leaders must gain in their elections in order to receive some or all of their powers. Previously the powers were split at 5, 8, 10 and 15 votes; we have now collapsed these into two categories which are gained at 5 and 8 votes respectively (note that 5 votes are required to be elected in the first place).

The powers to ban individuals from guild grounds, disavow specialisation members, and sanction individuals with a ...

Read The Rest Of This Entry


RSS feedRSS

Archives

Subscribe to this blog through RSSRSS


Back to list of blogs.