Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Pets, posted on Wed Oct 20 10:18:22 2010
Posted by: Gin
Category: General
If you sadly lose a pet, these will now time out after one week (even if you are not logged on). This was always intended to be the case, however the functionality was not, well, functioning.

If you have been storing pets in your memory, you have a weeks grace from when you log on to decide if you want to resurrect them.

Thanks!

G & T


The Emerald Necklace, posted on Mon Oct 18 17:42:10 2010
Posted by: Gin
Category: Am (domain pages)
To all travellers on the Sto Lat road:

A jewel[1] of a coaching inn has reopened following refurbishment[2] on Upper Broadway, nr to the Hubwards Gate of Ankh-Morpork offering succour[3] to newly arrived travellers.

Should you wish to quench your thirst or enjoy a hearty meal stop by the Emerald Necklace now[4]!

Yrs,

Josiah H Hardepate, Public Relations Secretary of the Publicans' Guild

[1] May not actually resemble a jewel.

[2] The Thieves' Guild knicked all the tables, chairs, and crystals...

Read The Rest Of This Entry


Gourds, posted on Fri Oct 15 01:15:45 2010
Posted by: Hagi
Category: Klatch (domain pages)
Gourds are great wearable liquid containers, but they were made with a built in downside that they were somewhat less efficient in terms of volume/weight compared to bottles. At some point this was revoked... it has been restored.

Weapon Speed Change, posted on Tue Oct 12 16:48:48 2010
Posted by: Turvity
Category: Special
Certain weapons were too slow because of a miscalculation in combat code. You may find that weapons that were unusably slow before are now viable.

Be warned that certain NPCs may be using such weapons too, so you may want to be careful in your usual haunts.


CTF Changes, posted on Mon Oct 11 23:48:07 2010
Posted by: Turvity
Category: Special
Hi. A few little changes for those of you who happen to play with the underwear and the stabbings.

* The racks in Capture the Flag have been completely reworked. You are no longer limited in the number of weapon racks that you may take. On the other hand, most non-weapon items are now in the utility racks, which are limited. Visit the arena and list and browse to see what went where.

* You will now receive your CTF amulet as soon as you enter the arena. This means that you can't accidentall...

Read The Rest Of This Entry


Shortchanged, posted on Mon Oct 11 01:10:23 2010
Posted by: Woom
Category: Mudlib
The way change is handled when paying for stuff has been changed. Now smaller denominations will always be taken before larger ones.


Guilds Tweaks, posted on Mon Oct 4 23:51:17 2010
Posted by: Kaylar
Category: Guilds
Members of the Guilds domain have made the following changes recently:

* Gapp's low altar no longer checks whether an item is kept, as you never actually lose possession of the item.

* Pishe's pool now stops you before you toss coins in if you would not be able to buy a life.

* Incense is now burnable, including in the incense burners scattered around major temples.

* House scarves are now available in the AM Assassins' Guild.

* The tailor at the Mano Rossa now tells you how the suit looks befo...

Read The Rest Of This Entry


Letting In The Jungle, posted on Mon Sep 27 04:31:21 2010
Posted by: Loutre
Category: Klatch (domain pages)
Explorers in the wilds of Klatch have reported that the locals are losing their shyness, and that they are seeing more and more animals as they go about their way. Be warned: some are still not entirely pleased with their newfound visibility, and you may find pointy, spotty death dropping from above if you meet the eyes of certain lurking creatures who would rather remain hidden!

Right Hand Blog Entry, posted on Thu Sep 23 14:46:02 2010
Posted by: Woom
Category: Mudlib
You can now use the hand you're holding something in as adjectives when matching items.

E.g. holding two daggers, they can be referred to as "left hand dagger" and "right dagger", etc.

(The change will not be fully in effect until after next reboot, but it should work on some objects already.)


Exceptional Parser Changes, posted on Tue Sep 21 22:37:57 2010
Posted by: Woom
Category: Mudlib
The parser has been changed a bit, more specifically how "except" is handled.

"except" is now handled before comma, "and" and ampersand. This means that "a&b except c&d", which used to match "a and ( b except c ) and d" now matches "( a and b ) except ( c and d )".

Furthermore, matching with "except" will no longer fail if the excepted class doesn't exist. That is, rather than fail, "a except b" will match all of a if there are no b.

Have fun!


RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91

Subscribe to this blog through RSSRSS


Back to list of blogs.