Skip to main content

Developer Blogs

Recent Developments

This is a blog for all the cool, but minor, things that your creators do for you.

[ Am | Council | Cwc | Developers | Fluffos | Forn | General | Guilds | Klatch | Learning | Liaison | Mudlib | Playerkillers | Playtesters | Quiz | Ram | Special | Sur | Underworld | Waterways | Web ]

Sad Dragons., posted on Fri Mar 5 19:29:06 2021
Posted by: Aristophanes
Category: Am (domain pages)
The Sunshine Sanctuary for Sick Dragons has become concerned about the number of dragons being abandoned around the Disc without their owners.

Swamp dragons appear to also be saddened by being abandoned - they have recently been spotted wandering around looking for affection from their absentee owners.

P.S. Another change to swamp dragons will be coming in the next few days, which will make them actually do something vaguely useful.

Less Durable Tinfoil., posted on Fri Mar 5 17:27:49 2021
Posted by: Aristophanes
Category: Guilds
The anti scry effect of the wizard spell Kipperwald's Perlustration Prevention now has a dramatically reduced duration.

This means that instead of, for example, your KPP lasting for a twelve hours, it might last for 2.5 hours instead.[0]

[0] These numbers have been picked out of thin air purely for explanatory purposes.

Ye Olde Player Shoppes, posted on Fri Feb 26 20:50:08 2021
Posted by: Presto
Category: Special
If you don't own a shop this post is not for you. :)

Many of you entrepreneurs out there have had some problems with stocking your shops using your usual methods. As of right now, things should be back to normal (or will be after the MUD reboots, or your shop reloads).

What's been happening is that items approved by automatic approval expressions are now, in fact, approved immediately. But! owners and helpers were not subject to approval expressions, so this led to a side effect where you cou...

Read The Rest Of This Entry


Meditate, posted on Thu Feb 25 14:07:49 2021
Posted by: Aristophanes
Category: Guilds
Meditation is now available as a stand alone command away from high altars. Although meditating to remove your divine protection is now available for use anywhere, other techniques still require the use of a high altar.

Anyone can learn the command from a temple instructor, even atheists or witches and wizards. In order for such individuals to learn the command, they will need to find an instructor that they can reach without worshipping a deity - probably either the Pishe instructor in the tem...

Read The Rest Of This Entry


Tang Bay Spawns, posted on Wed Feb 24 16:56:13 2021
Posted by: Fran
Category: Cwc (domain pages)
Tang bay terrains were also not spawning npcs properly, affecting some sausage missions.

This has been fixed.

Beyond Insane, posted on Wed Feb 24 10:16:25 2021
Posted by: Capita
Category: Special
A new statue has been erected at the southeast end of Hypothetical Road in Ephebe.

Ring Of Buoyancy Fix, posted on Tue Feb 16 12:11:36 2021
Posted by: Capita
Category: Waterways (domain pages)
The bug with gold and red coral rings that made them mess up your buoyancy if you wore them into the CTF arena has been fixed. (Note that if your buoyancy is already messed up, it will still be messed up and you will have to get a liaison (or me) to fix it.)

Mixing And Matching Of Faith And Magical Shields., posted on Tue Feb 9 13:57:54 2021
Posted by: Aristophanes
Category: Guilds
As people are asking me this a lot, I thought I'd blog to save people the trouble :)

The recent changes to major shield that made it outer armour go hand in hand with some more changes that will be made shortly.

They haven't yet been made because I found some additional things that needed doing first.

You will soon no longer be able to combine major shield, minor shield, and holy aegis with magical impact shields (TPA and SFP) and bugshield.

Other combinations of faith and magic shields (includ...

Read The Rest Of This Entry


Tuna Bay Spawns, posted on Sat Feb 6 17:49:02 2021
Posted by: Aristophanes
Category: Cwc (domain pages)
A recent change led to the Tuna bay terrains not spawning npcs properly. This has made it impossible to complete some sausage missions.

This should now be fixed and the tuna bay terrain should now be spawning properly.

Artefact Inquisition Fixed., posted on Sat Feb 6 12:50:59 2021
Posted by: Aristophanes
Category: Guilds
The ritual Artefact Inquisition appears to have been broken... possibly forever.

It should now properly show which deity bestowed a particular ritual on a rod.

RSS feedRSS

Archives

1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76

Subscribe to this blog through RSSRSS


Back to list of blogs.