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This is a blog for all the cool, but minor, things that your creators do for you.

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Leatherworking Leathery Leather, posted on Thu Jan 15 12:36:59 2015
Posted by: Kirves
Category: Guilds
A small mathematical error in leatherworking has been fixed so that needleworking is no longer used for badly-damaged items. It should now work as how the helpfile suggests it should.

Mo' Memo, posted on Mon Jan 12 23:09:52 2015
Posted by: Tof
Category: Special
The memo command now allows you to control how often the memo repeats itself.

See 'syntax memo' for how to do this.

No, No... Stoppit. Get Out From There! Arrrrgh., posted on Sun Jan 11 18:25:16 2015
Posted by: Aristophanes
Category: Guilds
The witch spell Mother Feelbright's Busy Bees - better known as bees or beesargh - has undergone some changes further to the ones back in 2013:

1) Bees are easier to control than before.

2) Merging casts is slightly easier.

3) The additional GP drain per round has been removed.

Enjoy! Unless you have bees in your underwear, in which case it might not be quite so enjoyable. Unless you like that kind of thing. Ahem.

CCC, posted on Sun Jan 11 12:08:01 2015
Posted by: Pit
Category: Guilds
The spell Chrenedict's Calcareous Covering has seen some changes.

Most importantly, it is no longer weak around the neck or especially vulnerable to pierce attacks.

Instead, there is always a weak point, which changes every so often.

Looking at a CCC-shielded person will tell you where they are weak, and attackers are informed when the weak zone changes.

Good luck!

Lost Highways, posted on Fri Jan 9 18:22:49 2015
Posted by: Aristophanes
Category: Guilds
Lost Highways has underdone a few changes.

1) It is now PK checked. This means that you won't fall foul of someone else's ritual if you're not both PK.

2) It should now be more possible to defeat the exit confusion - neither the priest nor the victim should have it all their own way.

Changes To Berserk, posted on Tue Jan 6 13:42:28 2015
Posted by: Aristophanes
Category: Guilds
Berserk has been changed, and should now be less painful to use - and use regularly - than it was before.

1) You can now defend against specials while berserked.

2) You now get more of a stat boost while berserked.

3) The stat loss when berserk wears off has changed, and has a much shorter duration - however, you cannot mitigate this with stat items as you could previously.

4) The cooldown period has been changed.

There are some other more minor changes too, but we'll leave you to find the...

Read The Rest Of This Entry


Wildswing, posted on Sun Jan 4 17:04:41 2015
Posted by: Ruse
Category: Guilds
A few improvements have been made to the Wildswing command:

- Increased the potential damage and altered how this changes as the attack continues

- Reduced the tactical penalty following the attack

- Allowed the use of 'concentrate' to attempt to have an opponent bear the brunt of the attack

- Fixed incorrect messages appearing for certain types of weapon

- Fixed erroneous failure messages

Unlike other fighting specials this remains unfocusable

Defend And Protect, posted on Sun Dec 28 09:40:52 2014
Posted by: Pit
Category: General
Bodyguards who defend and protect their charge will now be slightly more effective at doing so.

This counts both for players and NPCs!

You Have Been Warned.

New Colour Options For The 'term' Command, posted on Wed Dec 24 17:00:57 2014
Posted by: Wodan
Category: General
For those without mxp, there are two new terminal options: xterm256 (for 256 colours) and xterm16m (for 16 million colours).

Enjoy your extra colours!


Refreshingly Unconcerned With The Vulgar Exigencies Of Veracity, posted on Tue Dec 23 23:52:20 2014
Posted by: Thoreksken
Category: Am (domain pages)
Trade is blossoming in the bustling dual metropolis of Ankh-Morpork and paper is cheap. Therefore you may notice a significant increase in the amount of advertising posters pasted to public or private surfaces throughout the city.

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